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三七互娱:2026年半年度报告摘要(英文版)

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37 Interactive Entertainment

Network Technology Group Co. Ltd.2026 Interim Report (Summary)

August 2026

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Part I Important Notes Table of Contents and Definitions

The Board of Directors (or the “Board”) as well as the directors and senior management of 37

Interactive Entertainment Network Technology Group Co. Ltd. (hereinafter referred to as the

“Company”) hereby guarantee the truthfulness accuracy and completeness of the contents of this

Report and shall be jointly and severally liable for any misrepresentations misleading statements

or material omissions therein.Zeng Kaitian the Company’s legal representative and Ye Wei the Company’s person-in-

charge of accounting & head of the accounting department (accounting supervisor) hereby

guarantee that the financial statements carried in this Report are truthful accurate and complete.All the Company’s directors have attended the Board meeting for the review of this Report.The Board has approved an interim dividend plan as follows: based on the total issued share

capital (exclusive of shares in the Company’s account for repurchased shares) on the date of record

a cash dividend of RMB1.00 (tax inclusive) per 10 shares is planned to be distributed to all the

shareholders of the Company with no bonus issue from either profit or capital reserves.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Table of Contents

Part I Important Notes Table of Contents and Defin....2

Part II Corporate Information and Key Financial In....4

Part III Management Discussion and Analysis...........7

Part IV Governance Environmental and Social Inform...26

Part V Share Changes and Shareholder Information.....31

Part VI Financial Statements.........................37

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Part II Corporate Information and Key Financial Information

I Corporate Information

Stock name 37 Interactive Entertainment Stock code 002555

Place of listing Shenzhen Stock Exchange

Company name in Chinese 三七互娱网络科技集团股份有限公司

Abbr. (if any) 三七互娱

Company name in English (if

37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO. LTD.

any)

Legal representative Zeng Kaitian

II Contact Information

Board Secretary Securities Affairs Representative

Name Wang Sijie Wang Sijie

Room 7001 7/F Tower B1 Wanjiang Room 7001 7/F Tower B1 Wanjiang

Office address Fortune Plaza 88 Ruixiang Road Wuhu Fortune Plaza 88 Ruixiang Road Wuhu

City Anhui Province City Anhui Province

Tel. 0553-7653737 0553-7653737

Fax 0553-7653737 0553-7653737

Email address ir@37.com ir@37.com

III Key Financial Information

Indicate by tick mark whether there is any retrospectively restated datum in the table below.□ Yes□ No

H1 2026 H1 2025 Change (%)

Operating revenue (RMB) 7274643508.72 8486116689.62 -14.28%

Net profit attributable to the

Listed Company’s 1766269020.71 1400246950.03 26.14%

shareholders (RMB)

Net profit attributable to the

Listed Company’s

shareholders after deducting 1016313090.37 1387236352.38 -26.74%

non-recurring profits and

losses (RMB)

Net cash flows from

1088989342.51 1753342666.68 -37.89%

operating activities (RMB)

Basic earnings per share

0.80 0.64 25.00%

(RMB/share)

Diluted earnings per share

0.80 0.64 25.00%

(RMB/share)

Weighted average return on 12.35% 10.46% 1.89%

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.equity (%)

June 30 2026 December 31 2025 Change (%)

Total assets (RMB) 22974092497.79 22315257868.14 2.95%

Equity attributable to the

Listed Company’s 14089689011.25 13534207976.09 4.10%

shareholders (RMB)

IV Accounting Data Differences under China’s Accounting Standards for Business Enterprises

(CAS) and International Financial Reporting Standards (IFRS) and Foreign Accounting Standards

1. Net Profit and Equity under CAS and IFRS

□ Applicable□ Not applicable

No difference for the Reporting Period.

2. Net Profit and Equity under CAS and Foreign Accounting Standards

□ Applicable□ Not applicable

No difference for the Reporting Period.V Non-recurring Profits and Losses

□ Applicable □ Not applicable

Unit: RMB

Items Amount Note

Gain or loss on disposal of non-current assets (inclusive of impairment

-2317905.75

allowance write-offs)

Government grants recognized in profit or loss (exclusive of those that

Mainly due to

are closely related to the Company's normal business operations and

government grants other

given in accordance with defined criteria and in compliance with 5395925.38

than the rebates of value-

government policies and have a continuing impact on the Company's

added tax

profit or loss)

Gain or loss on fair-value changes in financial assets and liabilities held

by a non-financial enterprise as well as on disposal of financial assets

985992418.90

and liabilities (exclusive of the effective portion of hedges that is related

to the Company's normal business operations)

Reversed portions of impairment allowances for receivables which are

2326754.21

tested individually for impairment

Non-operating income and expenses other than the above -1995887.30

Less: Income tax effects 239283904.29

Non-controlling interests effects (net of tax) 161470.81

Total 749955930.34

Particulars about other gains and losses that meet the definition of non-recurring profits and losses:

□ Applicable□ Not applicable

No such cases for the Reporting Period.Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the Explanatory

Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the Public—Non-recurring Profits and

Losses Items:

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.□ Applicable□ Not applicable

No such cases for the Reporting Period.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Part III Management Discussion and Analysis

I Principal Operations of the Company in the Reporting Period

(I) Industry review

1. Steady growth in the scale and user base of the game industry

According to the China’s Game Industry Report from January to June 2026 released by the Game Publishing Committee of

China Audio-video and Digital Publishing Association (CADPA) during the first half of 2026 the actual sales revenue of the

domestic gaming market reached RMB188.45 billion representing a year-over-year (YoY) increase of 12.17%; and the number of

game users in China stood at 684 million a YoY increase of 0.82%. The game industry achieved notable expansion with sound

development momentum. Users have put forward more diversified demands for content gameplay experience and emotional

value driving the continuous evolution of games toward segmentation and differentiation.From January to June 2026 the self-developed games in China generated USD12.372 billion in overseas market revenue a

YoY increase of 30.22%. The United States Japan and South Korea remained the primary target markets for Chinese mobile

games abroad with respective shares of 32.31% 14.05% and 7.48% (53.84% in total). Among the top 100 self-developed mobile

games with the highest overseas revenue strategy games held the largest share with a slight YoY increase. Merge games ranked

second with a notable YoY growth emerging as one of the promising sub?segments. Role?playing games and shooting games

came in third and fourth respectively maintaining steady performance.For January?June 2026 the actual sales revenue of self?developed games in China’s domestic market reached RMB163.356

billion representing a YoY increase of 16.31% showing sound growth momentum. Of this amount the actual sales revenue of

the mobile game market stood at RMB135.21 billion a YoY rise of 7.9%. Among the top 100 mobile games ranked by revenue

role?playing games and strategy games still took the leading positions followed by board?and?card games and gacha games.In addition mini?games and lightweight games have maintained high user engagement. In the first half of this year the

revenue of domestic applet games amounted to RMB31.657 billion a considerable YoY growth of 36.01% serving as an

important driver for industry?wide growth.In 2026 driven by policy support a sound ecosystem and technological innovations the Chinese game industry shows steady

growth. The industry focuses on the development and innovation of high-quality games comprehensively enhancing game quality

while accelerating global expansion. The industry scale continues to grow economic potential continues to be released and strong

momentum for high-quality development has been injected.

2. Policies steering the industry toward high?quality and sound development

In March 2026 the Outline of the 15th Five-Year Plan for Economic and Social Development of the People's Republic ofChina was released. It explicitly emphasizes the need to “guide and regulate the healthy development of online literature onlinegames and online audiovisual content” and to “encourage cultural enterprises to expand internationally promote the overseasdissemination of high-quality online literature games films animation and premium exhibitions and strengthen theconstruction of international communication key bases and national cultural export bases” further supporting the healthy and

high-quality development of the industry. In April 2026 the State Council issued the Opinions on Expanding Capacity and

Improving Quality of the Service Sector. It aims to expand capacity and improve quality of the service sector and fosterhigh?quality and efficient development of services. It highlights priorities including “strengthening the supporting role of scienceand technology services accelerating innovative development of software and information services developing innovative

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.models for culture? tourism? and sports?related services and steadily advancing opening?up and cooperation in the servicesector”. Actively responding to the policy directives and complying with regulatory requirements the Company keeps

strengthening its capacity to deliver quality games. It explores ways to integrate gameplay experience with cultural attributes and

deploy innovative technologies. Through internal?external resource collaboration in the cultural?entertainment and technology

sectors the Company advances in?depth integration of games and culture contributing to the global dissemination of fine

traditional Chinese culture.In February 2026 the Cyberspace Administration of China (CAC) and seven other government departments issued the

Circular on Issuing the Measures for Identifying Online Platform Service Providers with a Massive Minor User Base and Significant

Influence on Minors. The document aims to scientifically define the scope of online platform service providers with a massive

minor user base and significant influence on minors further strengthen constraints and administration over enterprises and

enhance targeted protection for minors. The Company attaches high importance to minor protection. Its official proprietary

platforms have fully prohibited users under the age of 18 from registering for game accounts. Additionally the Companycontinues to refine and upgrade its minor?protection system. It has rolled out an upgraded version of the “Game Real?nameRegistration and Minor Anti?Addiction System” revamped the existing “Parental Supervision Platform” optimized

customer?service handling procedures and assisted guardians in inquiry and verification so as to foster the healthy growth of

minors.In April 2026 the State Administration for Market Regulation (SAMR) issued the Circular on Deepening the Governance of

the Internet Advertising Ecosystem and the Key Tasks for Rectifying the Order of the Internet Advertising Market. The documents

aim to support overall online?ecosystem governance and foster high?quality development of the internet?advertising industry.The Company has built a full?process compliance?management system covering generative?AI?powered advertisements pop?up

advertisements and omni?channel ad placements. For AI?generated advertisements it has established mechanisms for content

review label management and file retention to define clear boundaries for intelligently?created ad content. It has standardized

control rules for pop?up advertisements optimized user interaction for closing functions implemented time?phased controls and

differentiated blocking for minors. Multi?level content approval procedures are enforced for ad placements and user?targeted

advertising is standardized. Both domestic and overseas advertisements operate in compliance with local regulatory

requirements. Dynamic control over advertising?related risks is achieved through regular compliance inspections.(II) The Company’s principal operations and products

The Company specializes in the development and publishing of games for global players with the game development brand

“Three Seven Games” as well as game publishing brands “37Mobile” “37GAMES” and “37Online”. For the Reporting Period the

Company recorded operating revenue of RMB7275 million a YoY decrease of 14.28%; and a net profit attributable to its

shareholders of RMB1766 million a YoY increase of 26.14%.

37 Interactive Entertainment

Three Seven Games 37Mobile 37GAMES 37Online

(game development) (publishing of mobile (overseas publishing) (publishing of mobile &

games) browser games)

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.During the Reporting Period the Company’s titles including Nobody's Adventure Chop-Chop (寻道大千) Puzzles & Survival

Survive for 33 Days (生存 33 天) Last Asylum: Plague Ragnarok: The New World (RO 仙境传说:世界之旅) Lootborn Warriors

(英雄没有闪 ) My Memory Shop (时光杂货店 ) Puzzles & Chaos Bonk Bonk Tribe (时光大爆炸 ) and SoulLand: Clash of

Spirimasters (斗罗大陆:魂师对决) maintained sound operating performance. The Company’s peak global monthly active users

exceeded 160 million.In terms of overseas business the Company continued to build strength in core categories such as SLG MMORPG business

simulation games and casual games. It sought growth opportunities in overseas markets and refined its long-term operation

strategy. This has led to the sound development of its overseas business. During the Reporting Period the Company achieved

overseas operating revenue of RMB3021 million a YoY growth of 10.90% accounting for 41.53% of its total operating revenue.

1. Solid performance of new games and building a global market?oriented product matrix

The Company’s self?developed survival?themed RPG Survive for 33 Days (生存 33 天 ) carried out a collaboration with

GrandBuy Gold. It combined in?game online gameplay with offline promotions to create an integrated operation scenario.Meanwhile the Company partnered with Jackie Chan for a series of communication campaigns. Popular mass?market elements

were incorporated into product promotion which enhanced brand awareness and won positive reviews from players. Driven by

dual market breakthroughs from brand collaboration and celebrity endorsement the title’s influence kept expanding. It ranked

No.?1 on both the WeChat Mini?Games and Douyin Mini?Games bestseller charts throughout January and remained among the

top five on the bestseller charts of both platforms in the first quarter demonstrating robust market performance and high user

engagement.The Company’s self?developed MMORPG Ragnarok: The New World (RO 仙境传说:世界之旅 ) delivered solid market

performance following its official launch in China’s Hong Kong Macao and Taiwan regions. Upon release it peaked at No.1 on

both the free chart and bestseller chart of major local app stores. The results demonstrated the Company’s comprehensive

capabilities in localized publishing user operation and monetization conversion for classic IP titles and reflected the sustained

user influence and regional monetization potential of the IP. The game officially launched in Southeast Asia in July 2026. As one of

the markets where the IP boasts the strongest influence Southeast Asia is expected to continuously unlock the IP value and

further consolidate the Company’s business layout in the MMORPG segment.The Company’s medieval-themed strategy game Last Asylum: Plague achieved coverage across 137 countries and regions

worldwide after its launch in 2026 supported by a mature publishing system continuous content operation and strong

monetization performance. It maintained solid performance in key markets including the United States Europe Russia and South

Korea and ranked 16th on Sensor Tower’s June ranking of revenue-generating Chinese mobile games overseas.The title introduces lightweight gameplay such as business simulation into its core SLG framework as an entry point for the

early-stage experience effectively enhancing new users' sense of immersion and playability. Combined with the mature global

user base for medieval and survival-themed content and its differentiated art presentation it has demonstrated strong potential

in user acquisition efficiency user retention monetization capabilities etc. Since launch the title rolled out diverse operational

activities including seasonal gameplay and targeted festive events. Its total registered users exceeded 15 million and it ranked

Top 9 on Sensor Tower’s Overseas Revenue Growth Ranking for Chinese Mobile Games in July. In addition the game officially

kicked off market expansion in China’s Hong Kong Macao and Taiwan regions. The Company enlisted Ethan Juan as its brand

ambassador for promotion and the game is expected to become another long-running title in the Company’s SLG segment.During the Reporting Period the Company’s new survival-themed SLG title Z Route: Redemption launched in overseasmarkets and gained user recognition across multiple overseas markets. It verified the replicability of the product model of “hyper-Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.casual gameplay for front-end user acquisition + mid-core SLG gameplay for back-end user retention” in diverse markets

emerging as another key title in the Company’s SLG segment.In addition multiple titles of the Company including Dreamweaving Garden (织梦森林 ) Critter Rumble (爪爪大乱斗 )

Huang Wu Zhi Xia (荒无之下) Battle Through the Heavens: Mo Qi Shao Nian Qiong (斗破:莫欺少年穷) The Soul Land: Chuan

Cheng (斗罗大陆:传承) Battle Through the Heavens: Dou Di Zhi Lu (斗破苍穹:斗帝之路) and My Heroic Husband (赘婿)

were successively launched further enriching the Company’s diversified genre portfolio. These titles are expected to

continuously unlock value in respective sub-segments and bring incremental growth to the Company’s gaming business.Pipeline titles:

Guided by its strategic positioning of "boutiqueization diversification and globalization" and centering on industry

development trends and its core competitive advantages on the one hand the Company continued to deepen its strategic

presence in the mini-game and lightweight game segments continuously enriching game genres and innovating gameplay to

consolidate its core competitive advantages; on the other hand it focused on the development and global publishing of SLG

MMORPG and business simulation games among others continuously increasing investment in innovation in core gameplay

long-term operation the development of localization capabilities etc.Set out below are some of the Company’s key upcoming pipeline titles:

Source of game Name of game Game genre theme and art style Intendedpublishing area

Self-developed Code MLRPG (代号 MLRPG) Western fantasy RPG Global

Self-developed Xiao Tou Kui Da Mao Xian (小头盔大冒险) Chibi fantasy RPG Global

Self-developed Huang Mo Sha Zhou (荒漠沙舟) American cartoon survival SLG Global

Self-developed Code MRRPG (代号 MRRPG) Chibi survival RPG Global

Self-developed Code YCSLG (代号 YCSLG) Survival SLG Global

Self-developed Code KGSLG (代号 KGSLG) Medieval SLG Global

Self-developed Code Hope (代号 Hope) Survival Merge Overseas

Self-developed Code FMR (代号 FMR) Realistic football gacha SLG Global

Self-developed Code FXCZB (代号 FXCZB) Oriental Xuanhuan RPG Global

Self-developed Code YPBY (代号 YPBY) Ancient-style business simulation Global

Agency The Soul Land: Zero (斗罗大陆:零) Oriental Xuanhuan gacha RPG Domestic

Agency Meng Hui Zhen Huan Zhuan (梦回甄嬛传) Chibi ancient-style casual Domestic

Agency Code FX2 (代号 FX2) Oriental Xuanhuan idle RPG Domestic

Agency The Soul Land: Qi Cheng (斗罗大陆:启程) Oriental Xuanhuan idle RPG Global

Agency Code LD (代号 LD) Survival SLG Global

Agency Code KCZM (代号 KCZM) Three Kingdoms SLG Domestic

Agency Code K5 (代号 K5) Survival SLG Overseas

Agency Code Dream (代号 Dream) Casual puzzle match-3 Overseas

Agency Code Rise Match-3 (代号 Rise 三消) Casual puzzle match-3 Overseas

Agency Code RV Match-3 (代号房车三消) Casual puzzle match-3 Overseas

Agency Code Nova Merge (代号 Nova 二合) Casual puzzle merge Overseas

Agency Code Match Catch (代号 Match Catch) Casual puzzle merge Overseas

2. Steady long-term operation and enhanced long-term value via diversified collaborations

In terms of the operation of mature titles the Company prolonged product life cycles by continuously introducing new

gameplay features and cross-border collaborations. Nobody's Adventure Chop-Chop (寻道大千) the Company’s Chinese-style

casual cultivation game has maintained its vitality through content iteration and cross-border collaborations. The title has rolled

out initiatives including a cultural and tourism collaboration with Quanzhou City a charity art exhibition and an offline check-in

campaign. Leveraging movie tie-ins long-cycle seasonal events and anniversary-themed content it continuously increased user

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.activity and engagement further enriching long-term player experience and stabilizing user expectations.The Company’s breakout global title Puzzles & Survival which integrates Match-3 and SLG gameplay has benefited from its

mature publishing system continuous content operation and strong user monetization capability. The title is available across 171

regions worldwide and has maintained relatively stable gross billing contributions years after launch consistently ranking among

the top Chinese mobile games by overseas revenue. From launch through the end of the Reporting Period the title amassed over

75 million cumulative global users with total gross billing exceeding RMB16.8 billion. Leveraging the overseas market’s high

receptiveness to classic IP fantasy themes and racing gameplay the Company rolled out diverse in-game campaigns during the

Reporting Period including Transformers tie-in content dragon-themed updates and racing-themed versions. While preserving

the core gameplay experience the Company continuously enriched the depth of game content and visual presentation to

enhance players’ sense of novelty and engagement.The Company’s idle ARPG title Lootborn Warriors (英雄没有闪) has increased user retention and engagement continuously

through class expansion system updates and seasonal operation. This year it rolled out new content including the brand-new

class "Shadow Ranger" Spring Festival events the first-anniversary celebration and the mount system and launched Season S2

"Four Horsemen of the Apocalypse" driving growth in new user and overall metrics and further consolidating its core user base.The Company’s modern-themed business simulation mobile title My Memory Shop (时光杂货店) has kept innovating and

making breakthroughs in response to market shifts. It has built a more comprehensive user operation framework via integrated

marketing public welfare collaborations and city tour activities. Centered on "digital for good" the title continuously explores the

integration of gameplay with poverty alleviation for agriculture and cultural inheritance. During the Reporting Period the game

rolled out an agricultural support program featuring "grow tea trees online obtain premium tea offline" helping expand

communication and consumption scenarios for ancient tree black tea from Fengqing County Yunnan Province. Meanwhile it

launched a cultural-themed version themed on “The Thirteen?Hongs of Guangzhou” as well as an AI public welfare promotional

video of the same theme. It showcases commercial culture and the Lingnan Maritime Silk Road spirit in a digital manner further

elevating the title’s cultural influence and brand value.The Company’s time progression business simulation game Bonk Bonk Tribe (时光大爆炸 ) leveraged its differentiated

theme and lightweight simulation experience to rapidly attract users topping the free charts upon its launch. On the WeChatMini-Games platform it ranked within the top three for popularity and top four for bestsellers earning the “2025 InnovativeBreakthrough Mini-Game” award and frequently appearing on subcategory charts. Over time it has become a key addition to the

Company’s portfolio of emerging products.During the Reporting Period the Company’s self-developed gacha mobile title SoulLand: Clash of Spirimasters (斗罗大陆:

魂师对决 ) continuously delivered fresh gameplay experiences for players through anniversary campaigns regular launches of

new characters and content as well as content expansions featuring new developments in the Divine Realm. It maintained the

activity of core users via competition systems such as the Spirimasters Championship League. In its fifth year post-launch the

title still delivered relatively steady gross billing performance which demonstrates the Company’s capability in the long-term

operation of IP-based mobile games.The Company’s fantasy-themed Match-3 strategy mobile title Puzzles & Chaos has maintained solid growth momentum in

the global market with its integrated Match-3 and SLG gameplay and differentiated positioning centered on Western fantasy

themes. It has been launched in more than 80 countries and regions worldwide ranking among the top 20 on strategy game

grossing charts across multiple markets. The title consistently leads the list of newly launched overseas Western fantasy SLG titles

and stays within the top 50 in the annual ranking of strategy mobile games going global. Since launch its overseas revenue has

kept rising and the volume of new users has hit record highs on multiple occasions.The Company remains committed to inheriting and promoting China's outstanding traditional culture actively exploring

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.ways to integrate games with cultural development. Throughout product development and operations it keeps incorporating

Chinese cultural elements into gameplay and narrative systems. It promotes Chinese culture into overseas markets in a more

interactive and communicative manner aimed at demonstrating the unique connotations and contemporary value of Chinese

culture.In the first half of 2026 three of the Company’s titles namely Nobody's Adventure Chop-Chop (寻道大千) Bonk Bonk Tribe

(时光大爆炸) and Trading Legend (叫我大掌柜) collaborated with Quanzhou cultural?tourism authorities on the "Hair?Flower

New Year Lucky Quanzhou Tour" campaign. Centered on the Spring?Festival?themed blessing concept the integration of

intangible?cultural?heritage and world?heritage elements such as Xunpu hair?flower headdresses and Nanyin music was

embedded into in?game content. An immersive offline check?in event “Lucky Quanzhou Tour Office” was set up connecting

iconic Quanzhou scenic spots including Kaiyuan Temple Xunpu Village and West Street. Through online digital presentationcoupled with offline scenario?based collaborations the initiative further expands the integration boundary of “Game +Cultural?Tourism” helping Quanzhou City’s world?heritage culture and urban cultural?tourism brand reach a broader young?user

audience.

3. Leveraging cutting-edge technological advantages and business applications

(1) Building a sustainable AI capability system and continuously unlocking core business value

The Company places a high emphasis on the deployment and application of big data and AI technologies. After years of

technological accumulation and business practices the Company has established an AI architecture centered on the AI capability

foundation which covers the intelligent product layer and business application layer forming an end-to-end AI empowerment

system for game R&D and operation.In terms of business application the Company advances AI integration into game R&D and operation procedures to build an

AI?empowerment system covering the full chain of game R&D and operation. Leveraging AI technologies the Company has

realized intelligent production and deployment of diverse content forms including AI?text AI?multimodal and AI?comprehensive

application categories. Over 80% of the Company’s 2D art assets are AI?aided generated with more than 500000 assets

produced in a single quarter. The proportion of AI?3D?aided asset generation exceeds 30%; more than 70% of ad creative videos

deeply involve AI generation and AI?driven automated ad placement accounts for over 50%. AI?powered localized translation

covers all of the Company’s overseas titles across 18 languages with a peak accuracy rate of 95%. Intelligent customer service has

been deployed across all titles boasting an 80% resolution accuracy rate.In terms of capability development the Company takes “Xiao Qi” its self?developed game?vertical large model as its core

base. It also integrates mainstream external models and tool ecosystems and has built an enterprise?grade intelligentknowledge?base platform "Zhi Qi" (知七 ) a multi?agent development platform "Zhiqi" (智七 ) as well as the “Xiao Qi AgentPlatform”. As of the end of the Reporting Period the “Xiao Qi Agent Platform” has accumulated more than 70 AI capabilities

integrated over 240 models and AI tools and housed more than 600 self?developed agents. It covers business domains including

market analysis game project initiation art design development assistance ad placement operation analysis intelligent

customer service and general?purpose office work enabling AI to serve as systematic productivity spanning the full workflow of

R&D operation and management.In terms of organizational support the Company leverages mechanisms including the AI Efficiency Committee the AI Lab

and the Super Professional Team (SPT) to coordinate the implementation of strategies platform development and cutting?edge

exploration so that AI can better serve business development. During the Reporting Period the call volume and activity level of

the Company’s “Xiao Qi Agent Platform” increased markedly. AI applications have penetrated employees’ daily work scenarios

and continuously reshaped core?business workflows for games effectively lifting organizational efficiency operational

intelligence and overall work quality and efficiency. This allows teams to focus more on creativity innovation and emotional

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.expression.

(2) Exploring “AI + Game” integration and extending diversified value

The Company continues to explore the application of technologies in R&D efficiency improvement content generation and

personalized user experiences under the “AI + Game” framework. On one hand the Company leverages AI technologies to

support preliminary design tasks including character scene prop and motion?effect creation as well as style testing improving

efficiency for game project initiation and version updates. On the other hand through the internally incubated AI?powered

mini?game Ming Yue Gong Xin (明月宫心 ) the Company explores how generative AI reconstructs game?content production

workflows. Its sequel Ming Yue Gong Xin II (明 月宫 心贰 ) validates the feasibility of AI?driven non?linear content and

“personalized?for?each?user” gaming experiences. Meanwhile the Company has rolled out a corporate?culture strategy oriented

toward AI?driven innovation. Through internal initiatives such as the Micro?Innovation Contest it has built an enterprise?wide

incubation platform for gaming-related innovation. The Company encourages employees to tap into the application potential of

AI in content generation and personalized interaction unlocking creativity in areas including gameplay mechanics AI?powered

interactive experiences and independent prototypes. It places great importance on cultivating AI talent. Innovative activities such

as the “21-Day AI Learning Challenge” “Open Classes on AI” and “AI Expert Program” certification have been carried out to

comprehensively enhance employees’ AI skills. In parallel the Company has continuously expanded its AI-related job functions to

build a robust talent pipeline that supports its AI strategy.Building on its solid core game?business foundation the Company continues to explore broader application values of AI

beyond games extending its AI capabilities from content production and enterprise?level services to social?value creation. For

instance the Company has launched “Ling Cha Cha” an integrated service platform for enterprise?oriented copyright protection

and brand?content insights. It delivers functions including brand reputation monitoring communication analysis and

infringement?risk identification providing digital?asset?protection services for enterprises in cultural?entertainment e?commerce

technology and other sectors. During the Reporting Period the Company also rolled out “Ling Xu Xu” an AI?powered

video?creation platform covering key links such as text authoring content deconstruction asset management video generation

and video editing and final rendering. It can effectively improve the production efficiency of video content and standardized

delivery capabilities. In the healthcare sector the Company has collaborated with Zhujiang Hospital of Southern Medical

University to explore gamified applications for Alzheimer's cognitive training. By combining AI with interactive game design the

collaboration seeks to develop supportive training solutions for individuals with cognitive impairments demonstrating a

multifaceted approach to leveraging AI and games for social impact.

(3) Technology ecosystem and investment strategy focused on long-term competitiveness

The Company adheres to an investment strategy guided by "core business synergy + strategic positioning in frontier

technologies". On one hand its investments target innovative entities that can form effective synergies with its game R&D and

operation and support the development of its core business; on the other hand it focuses on frontier technologies aligned with

the national 15th Five?Year Plan as well as featuring high potential growth rates and broad growth space and steadily advances

technology capability building and forward-looking strategic positioning. In recent years focusing on the upstream and

downstream segments of its core industrial chains of cultural and entertainment technology human-computer interaction and

artificial intelligence the Company has invested directly or indirectly in a number of innovative enterprises. The portfolio

includes Zhipu AI Moonshot AI Baichuan AI AIsphere Luxvisions Tsing Micro LuminX HYQ Huixi BrainCo iStar and RayNeo.The Company explores the adaptive application of technologies from invested enterprises in the game R&D and operation

pipeline and continuously empowers business innovation and technological capacity expansion through strategic investments.(III) The Company’s principal operations and business models

The Company is principally engaged in the development publishing and operation of online games (mostly mobile and

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.browser games). The business models of the Company’s online games mainly include independent operation and third-party joint

operation.Under the independent operation model the Company obtains the licenses of games through independent R&D or being an

operator of other games and publishes and operates these products through its own or third-party channels. The Company is fully

responsible for the operation promotion and maintenance of the games; providing unified management services for online

promotion online customer service and top-up payment; and updating games along with game developers based on the real-time

feedback of users and games.Under the third-party joint operation model the Company cooperates with one or more game operators or game application

platforms to jointly operate games. And the aforesaid parties are responsible for the management of their own channels including

operation promotion the recharge and charge system while the Company provides technical support services along with game

developers.(IV) The Company’s presence on the market and primary growth drivers

Focusing on cultural and creative businesses based on the development publishing and operation of online games the

Company is a comprehensive entertainment provider in China’s A-stock market. It is a Key Cultural Export Company of China

Demonstration Base for China’s Cultural Industry Civilized Institution in Guangdong Province Top 30 Cultural Enterprise of

Guangzhou and Guangzhou City Partner among others. In 2025 the Company has risen to No. 17 on a list of China’s top 100internet companies. It has been steadily advancing with the development strategy of “boutiqueization diversification andglobalization” and promoting high-quality and sustainable development. With “bringing joy to the world” as its mission the

Company is dedicated to becoming an excellent and sustainable entertainment provider.II Core Competitiveness Analysis

The Company’s core competitiveness remained largely the same during the Reporting Period.

1. A stable team and an efficient management mechanism bolstering the Company’s operational resilience

The Company has been deeply engaged in the cultural and creative industry for many years. Its core management team is

deeply involved in the front line of business working hard together with all the employees. Guided by the enduring marathon

spirit across the entire organization the Company maintains the stable operation of its existing business model. Centering on key

products and core businesses it advances operational initiatives to improve operational efficiency and market responsiveness.Against the backdrop of an evolving industry landscape the Company leverages its core competitive strengths and keeps a close

eye on emerging market opportunities. It pursues strategic business layout upon prudent evaluation. Empowered by a robust

team and a scientific management mechanism the Company seizes market opportunities and has achieved sustained growth

amid multiple industry transitions. In the course of development the Company has established a sound and efficient internal

management mechanism and consistently prioritized talent cultivation and team building. By virtue of a well-rounded promotion

mechanism remuneration management system and performance incentive framework the Company stimulates employees’

enthusiasm and creativity further strengthens operational resilience and advances all business lines in a steady manner.

2. Integration of R&D and operation for coordinated development fostering a diversified product portfolio

The Company has continuously advanced its strategy of "integration of R&D and operation" deepened its diversified

product portfolio and established a multidimensional product portfolio. First the Company continuously expands its self-

development capabilities and strengthens its foothold in core genre tracks. Leveraging its proven IP?adaptation methodology andsystematically integrating the three elements for non?IP themes — “theme packaging prototype gameplay and long?periodShould there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.commercial models” it advances the development of key products from a global perspective. This has cultivated a product

portfolio with self-developed offerings as a core component. Second through investment empowerment and business support

the Company has maintained long-term partnerships with numerous developers for years and continuously built up a portfolio

of high-quality deeply customized products. Third by cooperating with developers with long-term and stable partnerships the

Company further supplements and optimizes its product portfolio. Under the above-mentioned models the stability and

diversity of the Company’s product portfolio have been steadily enhanced forming a diversified and well-rounded product

portfolio and driving the sustainable growth of the Company’s business.Under the “integration of R&D and operation” model the Company strengthens collaboration between R&D and operation

arms. Leveraging feedback on market and user demands from the operation side it supports the R&D team in optimizing

product design. Meanwhile close cooperation between the R&D and operation teams enables timely adjustments to content

updates and operational strategies for launched products enhancing sustained operation capacity and enabling more effective

long-term operations.

3. Publishing capabilities have been continuously iterated to facilitate long-term operation from a global perspective

In response to the ever-evolving global gaming market the Company adheres to a strategy of “tailored games” for overseas

users with diverse cultural backgrounds gaming preferences and payment habits. Tailored promotion and operation strategies

are adopted for different countries regions and game types. The Company focuses on publishing different genres of games in

different regions and localizes game content and promotional materials to reflect the cultural characteristics of each region.Over the years the Company's publishing team has launched and operated numerous games across diverse genres and themes

in global markets. In this process the Company explores innovative marketing approaches and promotion pathways in response

to market changes. It adopts a variety of creative marketing strategies such as renowned IP collaboration celebrity

endorsement and situational presentation builds a long-term ecosystem centered on user social interaction and continuously

iterates its publishing capability.

4. Technology-driven innovation and breakthroughs to embrace industry transformation

Prioritizing innovation the Company fosters an open and inclusive environment for innovative exchanges. It keeps a close

watch on the application of emerging technologies in game R&D and operation. Based on actual business needs the Company

applies big data artificial intelligence and other technologies to multiple links including project initiation content production

publishing and operation as well as data asset management. Over the years by continuously iterating and optimizing smart

products across the entire R&D and operation chain the Company has upgraded its game industrial pipeline and improved

overall R&D and operational efficiency. In addition the Company closely monitors development trends in the upstream and

downstream segments of its core industrial chains of cultural and entertainment technology human-computer interaction and

artificial intelligence. It explores opportunities for technological transformation and business synergy through strategic

investment supports the continuous expansion of application scenarios for new technologies promotes resource sharing and

complementary advantages and gradually builds a win-win ecosystem.III Analysis of Principal Operations

Overview

See contents under the heading “I Principal Operations of the Company in the Reporting Period”.Year-over-year changes in key financial data:

Unit: RMB

H1 2026 H1 2025 Change (%) Main reason for change

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.The games in operation were at different

stages of their life cycles. Gross billing for

long?term operated titles including

Nobody's Adventure Chop-Chop (寻道大

千) naturally declined. Meanwhile

Operating multiple games launched in Q4 2025 and

7274643508.72 8486116689.62 -14.28%

revenue the current period such as Survive for

33 Days (生存 33 天) Ragnarok: The

New World (RO 仙境传说:世界之旅)

and Last Asylum: Plague were still in the

introduction phase with their gross

billing contributions yet to stabilize.Lower revenue from agency games

during the Reporting Period which led

Cost of sales 1638778174.35 1976706274.51 -17.10%

to a corresponding decrease in the cost

of royalties

Games including Lootborn Warriors (英

雄没有闪) Bonk Bonk Tribe (时光大爆

炸) and My Memory Shop (时光杂货店)

Distribution and

3764438195.99 4410194833.32 -14.64% which entered the long?term?operation

selling expenses

or maturity phase in the current period

adopted revised marketing strategies

with reduced traffic spending.General and

administrative 283967346.39 296824781.90 -4.33%

expenses

A YoY decrease in interest income and a

Financial expenses -30697350.20 -86935899.78 64.69% YoY increase in exchange losses during

the Reporting Period

During the Reporting Period taxable

temporary differences such as those

Income tax arising from gains on equity investments

483800898.81 208478502.79 132.06%

expenses increased leading to a rise in the

corresponding accrued deferred income

tax liabilities.During the Reporting Period the number

Research and

of R&D personnel rose resulting in a

development 391018887.50 337441172.39 15.88%

corresponding increase in related

investments

remuneration expenses.Decreased cash received from the sales

Net cash flows

of goods or rendering services during the

from operating 1088989342.51 1753342666.68 -37.89%

Reporting Period compared with the

activities

same period last year

Increased net cash flows from the

Net cash flows purchase and recovery of wealth

used in/from 1034176149.00 -102066991.25 1113.23% management products and term

investing activities deposits during the Reporting Period

compared with the same period last year

Net cash flows Increased net cash flows used in new

used in/from -1436233044.76 -1100000218.92 -30.57% issuance and repayment of bill financing

financing activities during the Reporting Period

Net increase in Increased net cash flows from investing

cash and cash 661102182.66 554657996.31 19.19% activities during the Reporting Period

equivalents compared with the same period last year

Significant changes to the profit structure or sources of the Company in the Reporting Period:

□ Applicable□ Not applicable

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.No such changes in the Reporting Period.Breakdown of operating revenue:

Unit: RMB

H1 2026 H1 2025

As % of operating As % of operating Change (%)

Amount Amount

revenue (%) revenue (%)

Total operating

7274643508.72 100% 8486116689.62 100% -14.28%

revenue

By operating division

Online games 7237953487.51 99.50% 8415466388.52 99.17% -13.99%

Others 36690021.21 0.50% 70650301.10 0.83% -48.07%

By product category

Mobile games 7114676188.13 97.81% 8239189563.05 97.09% -13.65%

Browser games 123277299.38 1.69% 176276825.47 2.08% -30.07%

Others 36690021.21 0.50% 70650301.10 0.83% -48.07%

By operating segment

Domestic 4253626634.26 58.47% 5762094584.35 67.90% -26.18%

Overseas 3021016874.46 41.53% 2724022105.27 32.10% 10.90%

Operating division product category or operating segment contributing over 10% of operating revenue or operating profit:

□ Applicable □ Not applicable

Unit: RMB

Gross YoY change in YoY change in YoY change in

Operating revenue Cost of sales profit operating cost of sales gross profit

margin revenue (%) (%) margin (%)

By operating division

Online games 7237953487.51 1614324435.48 77.70% -13.99% -15.69% 0.45%

By product category

Mobile games 7114676188.13 1578966267.12 77.81% -13.65% -15.09% 0.38%

Browser games 123277299.38 35358168.36 71.32% -30.07% -35.84% 2.58%

By operating segment

Domestic 4253626634.26 952533953.87 77.61% -26.18% -25.91% -0.08%

Overseas 3021016874.46 686244220.48 77.28% 10.90% -0.69% 2.65%

Core business data restated according to the changed methods of measurement that occurred in the Reporting Period:

□ Applicable□ Not applicable

Breakdown of the cost of sales for principal operations:

Unit: RMB

H1 2026 H1 2025

Breakdown of cost As % of cost of As % of cost of Change (%)

Amount Amount

sales sales

Royalties 1455119775.64 88.79% 1770265739.04 89.56% -17.80%

Cost of servers 130619613.69 7.97% 112883638.23 5.71% 15.71%

Amortization of

20965609.42 1.28% 27540936.91 1.39% -23.87%

copyright money

Other costs 7619436.73 0.46% 4012444.98 0.20% 89.90%

Total 1614324435.48 98.50% 1914702759.16 96.86% -15.69%

Any over 30% YoY movements in the data above and why:

□ Applicable □ Not applicable

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

1. Operating revenue and cost of sales of browser games decreased by 30.07% and 35.84% respectively compared with the same

period last year. This was primarily driven by the natural decline in game gross billing over the product lifecycle which resulted in

lower operating revenue and cost of sales.

2. Other costs increased by 89.90% YoY primarily driven by the increased cost of technical service charges.

IV Analysis of Non-principal Operations

□ Applicable □ Not applicable

Unit: RMB

As % of profit

Amount before income Reason/source Recurrent or not

tax expenses

Mainly due to gains and losses on

long-term equity investments

accounted for using the equity

Investment income 1016007741.85 45.22% method dividends during the period No

of holding equity investments and

income from investments in wealth

management products

Mainly due to changes in fair value of

Gain/loss on

13955741.75 0.62% equity investments and wealth No

changes in fair value

management products

Impairment loss on Mainly due to impairment loss on

2743061.69 0.12% Yes

assets credit

Non-operating

3256146.88 0.14% Mainly due to compensation income No

income

Non-operating Mainly due to expenditure on

5252034.18 0.23% No

expenses donations and litigation damages

Mainly due to government grants that

Other income 10455459.39 0.47% are related to normal business No

operations

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.V Analysis of Assets and Liabilities

1. Significant Changes in Asset Composition

Unit: RMB

June 30 2026 December 31 2025

Change in

As % of total As % of total Reason for any significant change

Amount Amount percentage (%)

assets assets

Monetary funds 3829663758.66 16.67% 4123545240.96 18.48% -1.81% No significant change

Accounts receivable 1158973141.41 5.04% 1121605274.40 5.03% 0.01% No significant change

Inventories 482988019.56 2.10% 474948916.44 2.13% -0.03% No significant change

Investment properties 818533023.49 3.56% 829444129.24 3.72% -0.16% No significant change

This was mainly due to the listing of Z.AI Co. Ltd.during the Reporting Period in which the Company

holds an investment via an associate. Share?price

Long-term equity

1514133101.02 6.59% 541108476.33 2.42% 4.17% movements of Z.AI drove higher fair?value?change

investments

gains of the associate resulting in increased

investment income from the associate recognized by

the Company under the equity method.Fixed assets 884745772.85 3.85% 895767572.19 4.01% -0.16% No significant change

Construction in

38418492.09 0.17% 24017193.68 0.11% 0.06% No significant change

progress

Right-of-use assets 8069581.98 0.04% 10071890.44 0.05% -0.01% No significant change

Short-term loans 3683005400.14 16.03% 3963827983.08 17.76% -1.73% No significant change

Contract liabilities 246985779.58 1.08% 239381006.69 1.07% 0.01% No significant change

Lease liabilities 382931.32 0.00% 2452513.57 0.01% -0.01% No significant change

Trading financial

2928530938.68 12.75% 3223557823.14 14.45% -1.70% No significant change

assets

Prepayments 981257764.11 4.27% 933533438.08 4.18% 0.09% No significant change

This was mainly due to the reclassification of certain

term deposits with original maturities of more than

Non-current assets

1822101178.59 7.93% 711592656.37 3.19% 4.74% one year from other non?current assets to

due within one year

non?current assets due within one year as their

remaining maturities fell below one year during the

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Reporting Period.Other non-current

2220630165.97 9.67% 1880164590.83 8.43% 1.24% No significant change

financial assets

Intangible assets 1360466372.70 5.92% 1384921036.69 6.21% -0.29% No significant change

Goodwill 1578065048.53 6.87% 1578065048.53 7.07% -0.20% No significant change

This was mainly due to the reclassification of certain

term deposits with original maturities of more than

Other non-current

2702838314.20 11.76% 3994251725.88 17.90% -6.14% one year to non?current assets due within one year

assets

as their remaining maturities fell below one year

during the Reporting Period.Accounts payable 2156968755.49 9.39% 1776482556.69 7.96% 1.43% No significant change

Notes payable 833410180.40 3.63% 944600000.00 4.23% -0.60% No significant change

2. Major Assets Overseas

□ Applicable □ Not applicable

Mana

geme Material

Asset value Control measures to protect asset Return generated As % of the

Asset Source Location nt impairment risk

(RMB) safety (RMB) Company’s equity

mode or not

l

Investments in A sound business supervision

Other equity Hong Kong in China

overseas 746516234.66 mechanism and a sound risk control -9298942.56 5.30% No

assets etc.companies mechanism have been put in place

Purchase of

Wealth overseas A sound business supervision

Hong Kong in China

management wealth 708722362.64 mechanism and a sound risk control 13325098.20 5.03% No

etc.products management mechanism have been put in place

products

Income from A sound business supervision

Hong Kong in China

Monetary funds investments 800957618.27 mechanism and a sound risk control 5.68% No

Singapore etc.and operations mechanism have been put in place

3. Assets and Liabilities at Fair Value

□ Applicable □ Not applicable

Unit: RMB

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Impairme

nt

Gain/loss on fair-

allowance

value changes in Cumulative fair-value Purchased in the Sold in the Reporting

Item Beginning amount made in Other changes Ending amount

the Reporting changes through equity Reporting Period Period

the

Period

Reporting

Period

Financial assets

1. Trading

financial assets

(exclusive of 3223557823.14 1926376.91 3822000000.00 4102442274.19 -16510987.18 2928530938.68

derivative

financial assets)

2. Other equity

195214869.29 -229518059.32 68000000.00 34247820.30 -389863.35 228577185.64

investments

3. Other non-

current financial 1880164590.83 13325098.30 404920889.32 43126976.61 -34653435.87 2220630165.97

assets

Subtotal of

5298937283.26 15251475.21 -229518059.32 4294920889.32 4179817071.10 -51554286.40 5377738290.29

financial assets

Total of the

5298937283.26 15251475.21 -229518059.32 4294920889.32 4179817071.10 -51554286.40 5377738290.29

above

Financial

9009110.18 -1295733.46 -10304843.64 0.00

liabilities

Contents of other changes:

Other changes were incurred by exchange rate fluctuations etc.Significant changes to the measurement attributes of the major assets in the Reporting Period:

□ Yes□ No

4. Restricted Asset Rights as at the End of the Reporting Period

Item Ending carrying amount (RMB) Reason for restriction

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Item Ending carrying amount (RMB) Reason for restriction

Monetary funds 300000.00 Money frozen by bank and security deposits

Monetary funds 1182211241.43

Principals and interest of term deposits with a maturity within one year as

pledges

Principals and interest of term deposits and large-denomination

Non-current assets due within 422558957.41 certificates of deposit with a maturity of over one year (due on or before

one year

June?2027) as pledges

Principals and interest of term deposits and large-denomination

Other non-current assets 715342151.73

certificates of deposit with a maturity of over one year as pledges

Total 2320412350.57

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.VI Principal Subsidiaries and Joint Stock Companies

□ Applicable □ Not applicable

Principal subsidiaries and joint stock companies with an over 10% effect on the Company’s net profit:

Unit: RMB

Relationsh

ip with Principal Registered Operating Operating

Name Total assets Net assets Net profit

the activity capital revenue profit

Company

Developmen

Anhui 37 Jiyu

t of mobile 6250000. 2728123 2091130 88373897 444807815 402581251.2

Network Technology Subsidiary

and browser 00 441.54 381.49 2.14 .59 8

Co. Ltd.games

Publishing

37 Interactive

and

Entertainment 10000000 18089755 5846820 7272740 17725750 1339006488

Subsidiary operation of

(Shanghai) .00 987.82 711.47 650.23 76.96 .52

mobile

Technology Co. Ltd.games

Subsidiaries obtained or disposed of in the Reporting Period:

□ Applicable□ Not applicable

Other information on principal subsidiaries and joint stock companies:

None.VII Risks Facing the Company and Countermeasures

1. Changes in industry policies risks of violation and countermeasures

In recent years the authority in charge has attached great importance to the development of game industry made a series of

major decisions and arrangements and issued a series of policies and regulations to guide the industry to develop in a standardized

and healthy way. For example clear new standards and requirements have been put forward for protection of minors and anti-

addiction of online games. Further strict management measures have been taken to promote standardized management of game

industry. At the same time information security and protection of users' privacy have drawn much attention from the society. In

the long term the regulation of the online game industry is becoming more and more standardized which is conducive to the

healthy development of the industry. The enterprises with standardized operation will benefit from it. However in the future if the

Company fails to make corresponding adjustments timely in accordance with changes in industry policies or has a deviation in

understanding management regulations in its operation there may be a risk that the Company will be punished by relevant

departments or the works will not go online as planned which will have a significant negative impact on the Company's business

development and brand image. In this regard the Company will strictly abide by various industry policies rules and regulations

actively implement relevant requirements for industry development establish an internal sound quality management and control

mechanism strengthen industry policy risk management capability and fully reduce and avoid the business risks caused by changes

in industry policies.

2. Market competition risks and countermeasures

The online game industry is facing increasingly fierce competition as it gradually matures. At the same time online game users

are maturing with higher quality demand for game products. The industry is characteristic of fast product transition limited

product life cycle and volatile player preferences among others. Failure to sustain strong competitive advantages in gameplay

innovation content quality publishing promotion and operational performance may adversely affect the Company’s operating

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.results and sustainability.In response the Company will continue to implement the strategy of "boutiqueization diversification and globalization" to

steadily enhance its core competitiveness. On one hand the Company will maintain continuous investment in self-developed

games and keep pace with technological trends industrywide. It will pursue innovative exploration in multiple dimensions including

product creativity gameplay themes art design and technologies. Meanwhile by cooperating with outstanding developers the

Company will enrich the quality game offerings expand game categories through a combined model of self-development and

agency and consolidate the competitive edge of “integration of R&D and operation”. On the other hand the Company will steadily

advance its overseas market presence. Leveraging its mature overseas experience it carries out diversified deployment in key

overseas markets deepens its presence in core categories and expands its player base. In addition the Company will continuously

strengthen operational data analysis capabilities dynamically optimize product operation strategies and R&D directions improve

refined operation and the long-term service mechanism and elevate digital marketing and operation and management capabilities

so as to enhance overall market competitiveness. Facing the current competition landscape in the industry leading enterprises

possess prominent advantages in technological R&D channel operation product promotion player base and market share. The

Company will further solidify its competitive edges proactively respond to industrywide changes mitigate market competition risks

and seize market opportunities.

3. Risks of core personnel turnover and countermeasures

A stable and high-quality talent team is an important guarantee for the Company to maintain its core competitive advantage.If the Company fails to effectively build a core talent team give reasonable incentives and manage the core personnel the

employees’ enthusiasm and creativity will be affected which will have an adverse impact on the Company’s operations.In response much attention has been attached to cultivation and acquisition of professional talents. The Company creatively

builds a platform-based talent management mechanism according to which excellent game producers are rewarded with project

bonus and given discretion of research and project concept creation. In order to attract and retain outstanding management

talents and business elites the Company has reformed the project mechanism shortened the review cycle and established

diversified objectives so as to stimulate the innovative vitality of employees. In terms of employee performance management the

Company has set up diversified KPIs based on employees' contribution and ability as well as reasonable team objectives and

innovative incentive activities to encourage employees’ creativity so as to increase the attractiveness to core staffs and R&D

personnel.In addition the Company cares about the long-term development of employees. The Company has established “37 InteractiveEntertainment Learning and Development Center” to provide sufficient training and learning opportunities for employees and help

them grow rapidly. The Company actively carried out training for newcomers and professional abilities such as "Marathon

Leadership Training Camp" "Huangpu New Army" "X+ Plan" and "37TALK" promoted talent to meet the needs of business

upgrading paid attention to internal sharing established a team of internal professional lecturers among employees spread

culture of sharing built a talent echelon and upgraded talent development system.Centering on the cultural philosophy of "health happiness and sustainability" the Company upgraded its diverse welfare

system strengthened employee care and promoted talent retention. The diverse welfare system encompasses interest-free

housing loans employee charity funds commercial insurance and employee health management services. The Company has

launched the “Newborn Initiative” under which a childbirth fund of RMB20000 per child is granted to officially employed staff with

a service tenure of two years or more further enhancing talent care and incentive measures. In addition seasonal activities onholidays annual physical examination singles' fellowship "Family Day" "Boss Face-to-Face" "37 Battle Talk" "Carnival" “Healthy

37ers” and other thematic activities were regularly held. Inter-departments' team building promoted the connection between

employees and their friends relatives and colleagues. In addition the Company has established recreational clubs for employees

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.covering “Super Runners” e-sports table games dancing badminton football and yoga created cultural atmosphere that meets

the characteristics of the younger generation strengthened employees' sense of belonging balanced employees' work and life and

took care of employees' physical and mental health in various forms.

4. Technology iteration and innovation risk and countermeasures

The game industry has seen rapid technology iteration and faster changes in cutting-edge technologies and demand for new

types of products has emerged among young users. Against this backdrop if a game company fails to grasp the industry

development trend in a forward-looking manner and promptly innovate its technology and products its R&D and application of key

technologies will be outdated resulting in the risk of products falling behind the market. In response the Company continued to

focus on changes in the industry's cutting-edge technologies. First it closely followed industry changes and probed into cutting-

edge technologies through investment layout to maintain sensitivity to leading technologies. Second it intensified the incubation

of internal technologies valued investment in self-developed games improved self-development system established an effective

R&D system framework and introduced diversified incentives to encourage employees to explore new technologies. By taking

these actions the Company has reserved technologies and products for the industry development trend.VIII Development and Implementation of Market Value Management System and Valuation

Enhancement Plan

Indicate whether the Company has developed a market value management system.□ Yes □ No

Indicate whether the Company has disclosed any valuation enhancement plan.□ Yes□ No

The Company's market value management system is aimed to regulate the Company's market value management activities

safeguard the legitimate rights and interests of the Company and investors enhance the Company's investment value and

increase investor returns. The main contents include the goals and basic principles organs and responsibilities plans and

methods of market value management etc.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Part IV Governance Environmental and Social Information

I Changes of Directors and Senior Management

□ Applicable □ Not applicable

Name Office title Type of change Date of change Reason for change

Ye Wei Board Secretary Resignation February?12?2026 Reassignment

Deputy General

Zhu Huaimin Resignation February?12?2026 Reassignment

Manager

Wang Sijie Board Secretary Appointed February?12?2026 Reassignment

II Interim Dividend Plan

□ Applicable □ Not applicable

Bonus issue from profit (share/10 shares) 0

Cash dividend/10 shares (RMB) (tax inclusive) 1.00

With a fixed dividend payout ratio based on the total issued

share capital (exclusive of shares in the Company’s account for

repurchased shares) on the date of record a cash dividend of

RMB1.00 (tax inclusive) per 10 shares is planned to be

distributed to all the shareholders of the Company; and there

Share base (share) will be no bonus issue from either profit or capital reserves. As

of the date of this report there were 12539547 of the

Company’s shares in its account for repurchased shares. As

such the relevant calculation is based on the share capital of

2199698134 shares being the total share capital of the

Company of 2212237681 shares less the repurchased shares.Cash dividends (RMB) (tax inclusive) 219969813.40

Cash dividends in other forms (such as share repurchase)

0.00

(RMB)

Total cash dividends (including those in other forms) (RMB) 219969813.40

Distributable profit (RMB) 4634962506.95

Total cash dividends (including those in other forms) as % of

100.00%

total profit to be distributed

Applicable cash dividend policy

If it is difficult to identify the development stage of the Company but it has a significant capital expenditure arrangement when

making profit distribution cash dividends shall account for no less than 20% in the profit distribution.Details of the cash and/or stock dividend plan

In light of the second?quarter net profit attributable to the Listed Company’s shareholders after deducting non-recurring profits

and losses as well as of the second?quarter net cash flows from operating activities upon approval by the Board of Directors the

Company’s 2026 interim dividend plan is as follows: With a fixed dividend payout ratio based on the total issued share capital

(exclusive of shares in the Company’s account for repurchased shares) on the date of record a cash dividend of RMB1.00 (tax

inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company; and there will be no bonus issue

from either profit or capital reserves. The above dividend plan is consistent with the Company’s performance growth and also in

line with relevant provisions of the Company Law the Company’s Articles of Association the Company’s Shareholder Return

Plan etc. For further information please visit http://www.cninfo.com.cn.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.III Equity Incentive Plans Employee Stock Ownership Plans or Other Incentive Measures for

Employees

□ Applicable □ Not applicable

1. Equity Incentives

None

2. Implementation of Employee Stock Ownership Plans

□ Applicable □ Not applicable

Outstanding employee stock ownership plans during the Reporting Period:

Awardee coverage Number of

Total

number of Change As % of the totalawardees shares held share capital

Funding source

The Proposal on

The Third Employee Extending the Duration of

Stock Ownership Plan: the Company’s Third

the leadership team of Employee Stock

the Company (directors Ownership Plan was

and senior approved at the Seventh Shares under the

management); chief Meeting of the Seventh employee stock

officers and deputy No more than Board of Directors on ownership plan

1119886 0.05% were transferred

chief officers; key 400 April?16?2026. As such it from repurchased

management and was approved to extend shares for no

technological staff the duration of the compensation.(mid-level employees); Company’s Third

and other employees Employee Stock

approved by the Ownership Plan by 36

Company months i.e. extending its

duration to July?26?2029.Change of the asset management institution during the Reporting Period:

□ Applicable□ Not applicable

Share ownership changes due to share disposal by holders and other reasons during the Reporting Period:

□ Applicable □ Not applicable

At the end of the Reporting Period 1119886 shares were held under the Company’s Third Employee Stock Ownership Plan

representing 0.05% of the Company’s total share capital.Exercise of shareholder rights during the Reporting Period:

None

Other information about employee stock ownership plans during the Reporting Period:

□ Applicable □ Not applicable

The original expiration date for the duration of the Company’s Third Employee Stock Ownership Plan was July?26?2026.Upon approval by the Company’s Board of Directors it was resolved to extend the duration of the Company’s Third Employee

Stock Ownership Plan by three years i.e. extending its duration to July?26?2029.Changes in the members of the employee stock ownership plan management committee:

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.□ Applicable□ Not applicable

Impact of employee stock ownership plans on the finance of the Company during the Reporting Period and the relevant

accounting treatments:

□ Applicable□ Not applicable

Termination of employee stock ownership plans during the Reporting Period:

□ Applicable□ Not applicable

3. Other Incentive Measures for Employees

□ Applicable□ Not applicable

IV Environmental Information Disclosure

Indicate whether any of the listed company and its major subsidiaries is included in the list of companies that are required by law

to disclose environmental information.□ Yes□ No

V Corporate Social Responsibility (CSR)

During the Reporting Period the Company made donations of RMB5.03?million to support initiatives including rural

revitalization cultivation of innovative talents and care for disadvantaged?groups so as to contribute to social development.

1. Support for rural revitalization

(1) Diversified development of rural talents

Through the Guangdong Youxin Charity Foundation initiated by the Company 37 Interactive Entertainment has continued to

advance high?quality education development and youth development providing outstanding high?school students with support

including AI literacy improvement innovative?thinking expansion scholarships and student?aid grants. During the Reporting

Period via the Guangdong Youxin Charity Foundation the Company sustained financial support for 2658 outstanding

high?school students across 10 regions including Anhui Sichuan Guizhou and Fujian.To raise the digital vitality of rural education and equip rural teachers with practical skills and innovative ideas for AI?enabled

teaching and student administration 37 Interactive Entertainment also delivered hands?on training for primary and

secondary?school teachers from more than 100 schools in locations such as Lechang of Guangdong and Qingyuan of Jiangxi.

(2) Digital empowerment for rural industries

37 Interactive Entertainment gave full play to its strengths in digital creativity to facilitate the development of distinctive

rural industries.During the Reporting Period the Company carried out cultural tie?ins featuring characteristic tea industries in its well?known

games The Soul Land: Lie Hun Shi Jie (斗罗大陆:猎魂世界) and My Memory Shop (时光杂货店). The initiatives enabled users

to learn about tea culture related to Maofeng tea from Wuhu Anhui and black tea from Fengqing Yunnan and allowed users to

experience the full process of tea production from planting to stir?frying within the games. The Company also developed themed

gift boxes as another way of support realizing support coverage spanning digital?content?driven advocacy to tangible

product?based assistance.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

2. Social?oriented application of AI

(1) AI?enabled silver?age industry

Through its quality education brand Miaocode 37 Interactive Entertainment has partnered with Guangzhou Yuewei Senior

Vitality Research Institute to proactively explore age?friendly AI product design so as to address the spiritual needs of the elderly

in the AI era.The Company has launched public?welfare courses on AI literacy tailored for the elderly. Via on?site hands?on lectures more

than 250 elderly participants learned to use basic AI tools. It also developed a series of online training programs for AI

applications exploring commercial pathways to help the elderly acquire digital skills and inject new vitality into the silver?age

economy.During the Reporting Period the Company further cooperated with Zhujiang Hospital of Southern Medical University to

advance the R&D of a gamified therapeutic program that leverages AI technology for Alzheimer’s rehabilitation training. Designed

to empower elderly healthcare via digital and gamified approaches the game is scheduled for release within the year.

(2) AI?empowered community services

To help front?line community workers acquire practical AI skills and improve the quality and efficiency of community

services 37 Interactive Entertainment delivered AI?empowered training courses for key front?line talents from 29 grassroots

communities in Guangzhou during the Reporting Period including:

In cooperation with Guangzhou Charity Federation the Company provided guidance on adopting AI tools for community

workers in specific scenarios such as public?welfare project planning public?welfare project data management and public?welfare

project communication.Working with the Party School of Haizhu District Committee the Company delivered a special Party?lecture themed

“Community Governance in the AI Era” for secretaries of community Party organizations. It also went deep into sub?districts to

guide front?line community workers in leveraging AI tools to increase the efficiency of document drafting.

(3) AI?driven innovation exploration

For innovative talent development the Company co?hosted the “Shenshan Cup” 2026 Global University AI Micro?Drama

Creation and Game Design Competition together with the Publicity Department of CPC Wuhu Municipal Committee Wuhu

Bureau of Culture and Tourism and the People’s Government of Jiujiang District. Special incubation funds and competition

incentives were set up to help young talents improve their AI application capabilities and develop high?quality digital content.In terms of digital?content innovation the Company together with its well?known game My Memory Shop (时光杂货店)

produced an AI?powered promotional video themed on “The Thirteen?Hongs of Guangzhou”. Leveraging AI technologies the

video recreates historical scenes of friendly Sino?foreign exchanges and prosperous trade facilitating cultural communication.Under the guidance of the Cyberspace Affairs Office of Wuhu Municipal Committee of the CPC and Wuhu Municipal Bureau

of Justice the Company produced a five?episode AI?generated legal?popularization video series to raise public awareness of

anti?fraud practices privacy protection and maintaining a clean cyberspace.Drawing on capabilities of the Company’s self?developed “Xiao Qi Large Model” the Company innovatively adopted AI?aided

manhua?drama generation and transformed ESG topics including cybersecurity public?welfare student aid and ecological

environmental protection into inspirational “level?up through monster?fighting” storylines.

(4) AI for business development

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

37 Interactive Entertainment actively advanced the commercialization of its AI capabilities and upgraded the “Ling Cha Cha”

monitoring system to provide enterprises with solutions covering brand insight intellectual?property protection and AI channel

optimization.The Company launched “Ling Xu Xu” an AI?creation platform to enable rapid generation of marketing materials resolve

common pain points and drive higher efficiency in corporate communications.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Part V Share Changes and Shareholder Information

I Share Changes

1. Share Changes

Unit: share

Before Increase/decrease in the Reporting Period (+/-) After

Shares

Share

as

s as

dividen

divid

d

Percent New end Percenta

Number convert Other Subtotal Number

age (%) issues conv ge (%)

ed from

erted

capital

from

reserve

profit

s

1. Restricted shares 624878832 28.25% -46403775 -46403775 578475057 26.15%

1.1 Shares held by

the government

1.2 Shares held by

state-owned

corporations

1.3 Shares held by

other domestic 624878832 28.25% -46403775 -46403775 578475057 26.15%

investors

Including: Shares

held by domestic

corporations

Shares

held by domestic 624878832 28.25% -46403775 -46403775 578475057 26.15%

natural persons

1.4 Shares held by

overseas investors

Including: Shares

held by overseas

corporations

Shares

held by overseas

natural persons

2. Un-restricted shares 1587358849 71.75% 46403775 46403775 1633762624 73.85%

2.1 RMB-

denominated common 1587358849 71.75% 46403775 46403775 1633762624 73.85%

shares

2.2 Domestically

listed foreign shares

2.3 Overseas listed

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.foreign shares

2.4 Others

100.00

3. Total shares 2212237681 0 0 2212237681 100.00%

%

Reasons for share changes:

□ Applicable □ Not applicable

During the Reporting Period there was no change in the Company’s total share capital. The share changes stemmed from

the unlocking of all shares held by directors supervisors and senior management upon the expiration of the six?month lock?up

period following their departure from office in accordance with applicable laws and regulations.Approval of share changes:

□ Applicable□ Not applicable

Transfer of share ownership:

□ Applicable□ Not applicable

Progress on share repurchases:

□ Applicable□ Not applicable

Progress on reducing the repurchased shares by way of centralized bidding:

□ Applicable□ Not applicable

Effects of share changes on the basic earnings per share diluted earnings per share equity per share attributable to the

Company’s common shareholders and other financial indicators of the prior year and the prior accounting period respectively:

□ Applicable□ Not applicable

Other information that the Company considers necessary or is required by the securities regulator to be disclosed:

□ Applicable□ Not applicable

2. Changes in Restricted Shares

□ Applicable □ Not applicable

Unit: share

Restricted

Increase in

Beginning shares Ending

Name of restricted Reason for Date of

restricted unlocked restricted

shareholder shares during restriction unlocking

shares during the shares

the period

period

Li Weiwei 242421239 0 0 242421239 Subject to

Zeng Kaitian 184855555 0 0 184855555 regulations in

respect of

changes in

shareholdings

of directors and

Hu Yuhang 151198263 0 0 151198263 Locked shares senior

of senior management in

management the Company

Law etc.Xu Zhigao 38996974 38996974 0 0

Yang Jun 2100000 2100000 0 0 January?16?202

Liu Jun 5296801 5296801 0 0 6

He Yang 10000 10000 0 0

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Total 624878832 46403775 0 578475057 -- --

Note: Xu Zhigao Yang Jun Liu Jun and He Yang completed the six?month period following their departure from their positions as

the Company’s directors supervisors and senior management on January?16?2026. Pursuant to relevant laws and regulations all

shares held by them were unlocked.II Issuance and Listing of Securities

□ Applicable□ Not applicable

III Shareholders and Their Holdings as at the Period-End

Unit: share

Number of preferred-share shareholders with

Number of common shareholders 187589 0

resumed voting rights (if any) (see note 8)

5% or greater shareholders or the top 10 shareholders (exclusive of shares lent in refinancing)

Sharehol Increase/decr Shares in pledge marked or

Un-

Name of Nature of ding ease in the Restricted frozen

Shares held restricted

shareholder shareholder percenta Reporting shares held

shares held

ge Period Status Shares

Domestic

Li Weiwei 14.61% 323228319 0 242421239 80807080

natural person

Domestic

Zeng Kaitian 11.14% 246474074 0 184855555 61618519

natural person

Domestic

Hu Yuhang 9.11% 201597684 0 151198263 50399421 In pledge 24150000

natural person

Hong Kong

Securities Overseas

3.95% 87310039 -39577113 0 87310039

Clearing corporation

Company Ltd.China

Minsheng

Banking Corp.Ltd.-China

Securities

Cartoon Games

Other 1.84% 40809506 -18841184 0 40809506

Exchange

Traded Open-

End Index

Securities

Investment

Fund

Domestic

Xu Zhigao 1.76% 38996974 0 0 38996974

natural person

Overseas

Wu Weihong 1.61% 35653178 400000 0 35653178

natural person

Domestic

Wu Weidong 1.16% 25650057 -4630000 0 25650057

natural person

37 Interactive

Entertainment

Network

Other 0.59% 13035834 -3265700 0 13035834

Technology

Group Co. Ltd.-The Fourth

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Employee Stock

Ownership Plan

Shanghai

Pudong

Development

Bank Co. Ltd.-

Guotai China

Securities

Cartoon Games Other 0.54% 11963243 -3395900 0 11963243

Exchange

Traded Open-

End Index

Securities

Investment

Fund

Strategic investor or general

corporation becoming a top-10

N/A

shareholder in a rights issue (if

any) (see note 3)

1. Among the top 10 shareholders of the Company Wu Weidong and Wu Weihong are shareholders acting in

Related or acting-in-concert concert.parties among the shareholders 2. The Company is not aware of whether there is among the other top 10 shareholders any related parties

above or acting-in-concert parties as defined in the Measures on the Administration of Acquisition of Listed

Companies.Explain if any of the shareholders

above was involved in

entrusting/being entrusted with None

voting rights or waiving voting

rights

The Company’s account for repurchased shares accumulated 12539547 shares repurchased through

Special account for share

centralized?bidding transactions representing 0.57% of the Company’s total share capital as of June?30?2026.repurchases (if any) among the top

As required such shares shall not be presented in the list of the Company’s top?10 unrestricted

10 shareholders (see note 11)

common?share shareholders.Top 10 un-restricted shareholders (exclusive of shares lent in refinancing and senior management’s locked shares)

Shares by class

Name of shareholder Un-restricted shares held

Class Shares

RMB-

Hong Kong Securities Clearing denominate

87310039 87310039

Company Ltd. d common

shares

RMB-

denominate

Li Weiwei 80807080 80807080

d common

shares

RMB-

denominate

Zeng Kaitian 61618519 61618519

d common

shares

RMB-

denominate

Hu Yuhang 50399421 50399421

d common

shares

China Minsheng Banking Corp. RMB-

Ltd.-China Securities Cartoon denominate

40809506 40809506

Games Exchange Traded Open-End d common

Index Securities Investment Fund shares

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.RMB-

denominate

Xu Zhigao 38996974 38996974

d common

shares

RMB-

denominate

Wu Weihong 35653178 35653178

d common

shares

RMB-

denominate

Wu Weidong 25650057 25650057

d common

shares

37 Interactive Entertainment RMB-

Network Technology Group Co. denominate

13035834 13035834

Ltd.-The Fourth Employee Stock d common

Ownership Plan shares

Shanghai Pudong Development

RMB-

Bank Co. Ltd.-Guotai China

denominate

Securities Cartoon Games 11963243 11963243

d common

Exchange Traded Open-End Index

shares

Securities Investment Fund

Related or acting-in-concert

1. Among the top 10 shareholders of the Company Wu Weidong and Wu Weihong are shareholders acting in

parties among the top 10 un- concert.restricted shareholders as well as 2. The Company is not aware of whether there is among the other top 10 shareholders any related parties

between the top 10 un-restricted or acting-in-concert parties as defined in the Measures on the Administration of Acquisition of Listed

shareholders and the top 10 Companies.shareholders

Top 10 common shareholders

engaged in securities margin N/A

trading (if any) (see note 4)

5% or greater shareholders top 10 shareholders and top 10 un-restricted public shareholders involved in refinancing shares

lending:

□ Applicable□ Not applicable

Indicate whether there was any change to the top 10 shareholders or top 10 un-restricted public shareholders due to refinancing

shares lending/returning during the Reporting Period compared to the same period of last year.□ Applicable□ Not applicable

Indicate whether any of the top 10 common shareholders or the top 10 un-restricted common shareholders of the Company

conducted any promissory repo during the Reporting Period.□ Yes□ No

No such cases in the Reporting Period.IV Changes in the Shareholdings of Directors and Senior Management

□ Applicable□ Not applicable

No such changes in the Reporting Period. For the relevant information see the 2025 Annual Report.V Change of the Controlling Shareholder or Actual Controller

If the Company previously disclosed that the actual controller plans a change of control which has not yet been finalized please

elaborate on the latest progress of such change of control arrangement.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.□ Applicable□ Not applicable

Change of the controlling shareholder in the Reporting Period:

□ Applicable□ Not applicable

No such cases in the Reporting Period.Change of the actual controller in the Reporting Period:

□ Applicable□ Not applicable

No such cases in the Reporting Period.VI Preferred Shares

□ Applicable□ Not applicable

No such cases in the Reporting Period.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Part VI Financial Statements

I Independent Auditor’s Report

Are these interim financial statements audited by an independent auditor

□ Yes□ No

They are unaudited by such an auditor.II Financial Statements

Currency unit for the financial statements and the notes thereto: RMB

1. Consolidated Balance Sheet

Prepared by 37 Interactive Entertainment Network Technology Group Co. Ltd.June 30 2026

Unit: RMB

Item June 30 2026 January 1 2026

Current assets:

Monetary funds 3829663758.66 4123545240.96

Transaction settlement funds

Loans to other banks

Trading financial assets 2928530938.68 3223557823.14

Derivative financial assets

Notes receivable

Accounts receivable 1158973141.41 1121605274.40

Accounts receivable financing

Prepayments 981257764.11 933533438.08

Premiums receivable

Reinsurance receivables

Receivable reinsurance contract

reserve

Other receivables 46024749.08 49631915.13

Including: Interest receivable

Dividends receivable 17200000.00

Redemptory monetary capital for

sale

Inventories 482988019.56 474948916.44

Including: Data resources

Contract assets

Assets held for sale

Non-current assets due within one

year 1822101178.59 711592656.37

Other current assets 137551231.85 131846683.21

Total current assets 11387090781.94 10770261947.73

Non-current assets:

Loans and advances to customers

Debt investments

Other debt investments

Long-term receivables

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Long-term equity investments 1514133101.02 541108476.33

Other equity investments 228577185.64 195214869.29

Other non-current financial assets 2220630165.97 1880164590.83

Investment properties 818533023.49 829444129.24

Fixed assets 884745772.85 895767572.19

Construction in progress 38418492.09 24017193.68

Productive living assets

Oil and gas assets

Right-of-use assets 8069581.98 10071890.44

Intangible assets 1360466372.70 1384921036.69

Including: Data resources

Development expenditure

Including: Data resources

Goodwill 1578065048.53 1578065048.53

Long-term deferred expenses 137638132.78 126078222.22

Deferred income tax assets 94886524.60 85891165.09

Other non-current assets 2702838314.20 3994251725.88

Total non-current assets 11587001715.85 11544995920.41

Total assets 22974092497.79 22315257868.14

Current liabilities:

Short-term loans 3683005400.14 3963827983.08

Loans from the central bank

Loans from other banks

Trading financial liabilities 9009110.18

Derivative financial liabilities

Notes payable 833410180.40 944600000.00

Accounts payable 2156968755.49 1776482556.69

Advances from customers 1093499.99 1279551.31

Contract liabilities 246985779.58 239381006.69

Financial assets sold under

repurchase agreements

Customer deposits and interbank

deposits

Payables for acting trading of

securities

Payables for underwriting of

securities

Employee benefits payable 233254850.29 335240716.75

Taxes payable 236611976.77 254439929.14

Other payables 1005812281.81 951480965.46

Including: Interest payable

Dividends payable

Handling charges and commissions

payable

Reinsurance payables

Liabilities held for sale

Non-current liabilities due within

one year 7061560.60 7082965.49

Other current liabilities 59844119.96 65640725.70

Total current liabilities 8464048405.03 8548465510.49

Non-current liabilities:

Insurance contract reserve

Long-term loans

Bonds payable

Including: Preferred shares

Perpetual bonds

Lease liabilities 382931.32 2452513.57

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Long-term payables

Long-term employee benefits

payable

Provisions

Deferred income

Deferred income tax liabilities 285464160.80 94766989.80

Other non-current liabilities

Total non-current liabilities 285847092.12 97219503.37

Total liabilities 8749895497.15 8645685013.86

Shareholders' equity:

Share capital 2212237681.00 2212237681.00

Other equity instruments

Including: Preferred shares

Perpetual bonds

Capital reserves 2718090448.20 2551612936.51

Less: Treasury shares 300524656.78 300524656.78

Other comprehensive income -183682511.78 -169643754.58

Special reserves

Surplus reserves 666869940.33 666869940.33

General risk reserves

Retained earnings 8976698110.28 8573655829.61

Total equity attributable to shareholders

of the Company 14089689011.25 13534207976.09

Non-controlling interests 134507989.39 135364878.19

Total shareholders' equity 14224197000.64 13669572854.28

Total liabilities and shareholders’ equity 22974092497.79 22315257868.14

Legal representative: Zeng Kaitian Person-in-charge of accounting: Ye Wei Head of the accounting department: Ye Wei

2. Balance Sheet of the Company

Unit: RMB

Item June 30 2026 January 1 2026

Current assets:

Monetary funds 1030416582.95 924898806.39

Trading financial assets 2102478632.88 2321253907.41

Derivative financial assets

Notes receivable

Accounts receivable

Accounts receivable financing

Prepayments 488877.09 66558.63

Other receivables 1401103089.04 1584542300.00

Including: Interest receivable

Dividends receivable

Inventories

Including: Data resources

Contract assets

Assets held for sale

Non-current assets due within one

year 847593318.14 182647178.06

Other current assets 9981801.59 9162316.97

Total current assets 5392062301.69 5022571067.46

Non-current assets:

Debt investments

Other debt investments

Long-term receivables

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Long-term equity investments 9305301327.68 9305301327.68

Other equity investments

Other non-current financial assets 80738178.41 80738178.41

Investment properties

Fixed assets

Construction in progress

Productive living assets

Oil and gas assets

Right-of-use assets 354237.54

Intangible assets

Including: Data resources

Development expenditure

Including: Data resources

Goodwill

Long-term deferred expenses

Deferred income tax assets 25152032.00 33539022.53

Other non-current assets 919354815.86 1223203873.69

Total non-current assets 10330546353.95 10643136639.85

Total assets 15722608655.64 15665707707.31

Current liabilities:

Short-term loans

Trading financial liabilities

Derivative financial liabilities

Notes payable

Accounts payable 469844.11 430742.59

Advances from customers

Contract liabilities

Employee benefits payable 94243.96 553634.94

Taxes payable 2816.16 3403.05

Other payables 1655921009.17 2031943501.25

Including: Interest payable

Dividends payable

Liabilities held for sale

Non-current liabilities due within

one year

Other current liabilities

Total current liabilities 1656487913.40 2032931281.83

Non-current liabilities:

Long-term loans

Bonds payable

Including: Preferred shares

Perpetual bonds

Lease liabilities

Long-term payables

Long-term employee benefits

payable

Provisions

Deferred income

Deferred income tax liabilities

Other non-current liabilities

Total non-current liabilities

Total liabilities 1656487913.40 2032931281.83

Shareholders' equity:

Share capital 2212237681.00 2212237681.00

Other equity instruments

Including: Preferred shares

Perpetual bonds

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Capital reserves 6410513070.57 6250612855.35

Less: Treasury shares 300524656.78 300524656.78

Other comprehensive income

Special reserves

Surplus reserves 1108932140.50 1108932140.50

Retained earnings 4634962506.95 4361518405.41

Total shareholders' equity 14066120742.24 13632776425.48

Total liabilities and shareholders’ equity 15722608655.64 15665707707.31

3. Consolidated Income Statement

Unit: RMB

Item H1 2026 H1 2025

1. Total operating revenue 7274643508.72 8486116689.62

Including: Operating revenue 7274643508.72 8486116689.62

Interest income

Premium income

Handling charge and

commission income

2. Total operating costs and expenses 6069360410.81 6958794617.16

Including: Cost of sales 1638778174.35 1976706274.51

Interest expense

Handling charge and

commission expenses

Surrenders

Net claims paid

Net appropriation of

insurance liability reserves

Expenditure on policy

dividends

Reinsurance premium

expenses

Taxes and surcharges 21855156.78 24563454.82

Distribution and selling

expenses 3764438195.99 4410194833.32

General and

administrative expenses 283967346.39 296824781.90

Research and

development expenses 391018887.50 337441172.39

Financial expenses -30697350.20 -86935899.78

Including: Interest

expense 18915883.26 31464412.78

Interest

income 81726876.69 116078865.48

Add: Other income 10455459.39 13015767.02

Investment income (“-” for

loss) 1016007741.85 61930197.10

Including: Share of profits and

losses of joint ventures and associates 968550580.43 10145519.06

Gain on

derecognition of financial assets

measured at amortized cost (“-” for loss)

Gain on exchange (“-” for loss)

Net gain on exposure hedges

(“-” for loss)

Gain on changes in fair value

(“-” for loss) 13955741.75 19374832.45

Impairment loss on credit (“-”

for loss) 2743061.69 -267254.09

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Impairment loss on assets (“-”

for loss)

Gain on disposal of assets (“-”

for loss) 160702.64 103702.54

3. Operating profit (“-” for loss) 2248605805.23 1621479317.48

Add: Non-operating income 3256146.88 1140329.45

Less: Non-operating expenses 5252034.18 13276351.01

4. Profit before income tax expenses (“-”

for loss) 2246609917.93 1609343295.92

Less: Income tax expenses 483800898.81 208478502.79

5. Net profit (“-” for net loss) 1762809019.12 1400864793.13

5.1 Classified by continuity of

operations

5.1.1 Net profit from continuing

operations (“-” for net loss) 1762809019.12 1400864793.13

5.1.2 Net profit from discontinued

operations (“-” for net loss)

5.2 Classified by ownership of the

equity

5.2.1 Net profit attributable to

shareholders of the Company (“-” for net 1766269020.71 1400246950.03

loss)

5.2.2 Net profit attributable to non-

controlling interests (“-” for net loss) -3460001.59 617843.10

6. Other comprehensive income net of

tax -39218854.52 -15725349.02

Other comprehensive income

attributable to shareholders of the -39218908.31 -15725349.02

Company net of tax

6.1 Other comprehensive income

that will not be reclassified subsequently -7105553.20

to profit or loss

6.1.1 Changes caused by

remeasurement of defined benefit

pension schemes

6.1.2 Share of the other

comprehensive income of the investee

accounted for using equity method that

will not be reclassified subsequently to

profit or loss

6.1.3 Changes in fair value of

other equity investments -7105553.20

6.1.4 Changes in the fair value of

the company's own credit risk

6.1.5 Others

6.2 Other comprehensive income

that will be reclassified subsequently to -39218908.31 -8619795.82

profit or loss

6.2.1 Share of the other

comprehensive income of the investee

accounted for using equity method that -19025.79 32846.75

will be reclassified subsequently to profit

or loss

6.2.2 Changes in fair value of

other equity investments

6.2.3 Other comprehensive

income arising from the reclassification

of financial assets

6.2.4 Allowance for credit

impairments in other debt investments

6.2.5 Cash flow hedge reserve

6.2.6 Exchange differences on -39199882.52 -8652642.57

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.translation of foreign currency financial

statements

6.2.7 Others

Other comprehensive income

attributable to non-controlling interests 53.79

net of tax

7. Total comprehensive income 1723590164.60 1385139444.11

Total comprehensive income

attributable to shareholders of the 1727050112.40 1384521601.01

Company

Total comprehensive income

attributable to non-controlling interests -3459947.80 617843.10

8. Earnings per share:

8.1 Basic earnings per share 0.80 0.64

8.2 Diluted earnings per share 0.80 0.64

Where business combinations under common control occurred in the current period the net profit achieved by the acquirees

before the combinations was RMB0.00 with the amount for the same period of last year being RMB0.00.Legal representative: Zeng Kaitian Person-in-charge of accounting: Ye Wei Head of the accounting department: Ye Wei

4. Income Statement of the Company

Unit: RMB

Item H1 2026 H1 2025

1. Operating revenue 0.00 0.00

Less: Cost of sales 0.00 0.00

Taxes and surcharges 31839.73 22500.00

Distribution and selling

expenses

General and administrative

expenses 15763438.01 10040386.71

Research and development

expenses

Financial expenses -20739439.83 3924444.04

Including: Interest expense 4122626.79

Interest income 21143551.94 560708.75

Add: Other income 5088398.41 2148111.38

Investments income (“-” for

loss) 1602432257.04 2429511791.54

Including: Share of profits

and losses of joint ventures and

associates

Gain on

derecognition of financial assets

measured at amortized cost (“-” for loss)

Net gain on exposure hedges

(“-” for loss)

Gain on changes in fair value

(“-” for loss) 11182134.24 11167932.85

Impairment loss on credit (“-”

for loss)

Impairment loss on assets (“-”

for loss)

Gain on disposal of assets (“-”

for loss)

2. Operating profit (“-” for loss) 1623646951.78 2428840505.02

Add: Non-operating income 2.03 158401.12

Less: Non-operating expenses

3. Profit before income tax expenses (“-” 1623646953.81 2428998906.14

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.for loss)

Less: Income tax expenses 8386990.53 728066.84

4. Net profit (“-” for net loss) 1615259963.28 2428270839.30

4.1 Net profit from continuing

operations (“-” for net loss) 1615259963.28 2428270839.30

4.2 Net profit from discontinued

operations (“-” for net loss)

5. Other comprehensive income net of

tax

5.1 Other comprehensive income

that will not be reclassified subsequently

to profit or loss

5.1.1 Changes caused by

remeasurement of defined benefit

pension schemes

5.1.2 Share of the other

comprehensive income of the investee

accounted for using equity method that

will not be reclassified subsequently to

profit or loss

5.1.3 Changes in fair value of

other equity investments

5.1.4 Changes in the fair value of

the company's own credit risk

5.1.5 Others

5.2 Other comprehensive income

that will be reclassified subsequently to

profit or loss

5.2.1 Share of the other

comprehensive income of the investee

accounted for using equity method that

will be reclassified subsequently to profit

or loss

5.2.2 Changes in fair value of

other equity investments

5.2.3 Other comprehensive

income arising from the reclassification

of financial assets

5.2.4 Allowance for credit

impairments in other debt investments

5.2.5 Cash flow hedge reserve

5.2.6 Exchange differences on

translation of foreign currency financial

statements

5.2.7 Others

6. Total comprehensive income 1615259963.28 2428270839.30

7. Earnings per share:

7.1 Basic earnings per share

7.2 Diluted earnings per share

5. Consolidated Cash Flow Statement

Unit: RMB

Item H1 2026 H1 2025

1. Cash flows from operating activities:

Cash received from the sales of

goods or rendering services 7521986079.75 8799176336.06

Net increase in customer deposits

and interbank deposits

Net increase in loans from the

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.central bank

Net increase in loans from other

financial institutions

Premiums received on original

insurance contracts

Net proceeds from reinsurance

Net increase in deposits and

investments of policy holders

Interest handling charges and

commissions received

Net increase in loans from other

banks

Net increase in proceeds from

repurchase transactions

Net proceeds from acting trading of

securities

Refunds of taxes and levies 67704.42 1495944.11

Cash received relating to other

operating activities 54125747.96 48851788.95

Sub-total of cash inflows from operating

activities 7576179532.13 8849524069.12

Cash paid for purchases of goods

and services 1728162342.90 1807591425.24

Net increase in loans and advances

to customers

Net increase in deposits in the

central bank and other banks and

financial institutions

Payments for claims on original

insurance contracts

Net increase in loans to other banks

Interest handling charges and

commissions paid

Policy dividends paid

Cash paid to and on behalf of

employees 883781950.55 901658510.47

Payments of taxes and levies 456060269.91 338618589.43

Cash paid relating to other

operating activities 3419185626.26 4048312877.30

Sub-total of cash outflows used in

operating activities 6487190189.62 7096181402.44

Net cash flows from operating activities 1088989342.51 1753342666.68

2. Cash flows from investing activities:

Cash received from disposal of

investments 84437279.43 127980980.54

Cash received from investment

income 139718548.50 274026030.77

Cash received from disposal of fixed

assets intangible assets and other long- 989325.00 10356.00

term assets

Net cash received from disposal of

subsidiaries and other business units 696779.00

Cash received relating to other

investing activities 7140629199.97 9270962040.85

Sub-total of cash inflows from investing

activities 7366471131.90 9672979408.16

Cash paid for acquisition of fixed

assets intangible assets and other long- 95339717.81 227815426.77

term assets

Cash paid to acquire investments 649241969.32 58252981.87

Net increase in pledged loans

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.granted

Net cash paid for the acquisition of

subsidiaries and other business units 1495.90

Cash paid relating to other investing

activities 5587713295.77 9488976494.87

Sub-total of cash outflows used in

investing activities 6332294982.90 9775046399.41

Net cash flows from/used in investing

activities 1034176149.00 -102066991.25

3. Cash flows from financing activities:

Cash received from capital

contributions 520000.00

Including: Cash received from

capital contributions by non-controlling 520000.00

interests of subsidiaries

Cash received from borrowings 2855000894.67 2225668707.76

Cash received relating to other

financing activities 210550215.22 220000000.00

Sub-total of cash inflows from financing

activities 3066071109.89 2445668707.76

Cash repayments of borrowings 3136725697.19 2235168707.76

Cash paid for interest and dividends 1359697726.48 1304574913.29

Including: Dividends paid by

subsidiaries to non-controlling interests

Cash paid relating to other

financing activities 5880730.98 5925305.63

Sub-total of cash outflows used in

financing activities 4502304154.65 3545668926.68

Net cash flows from/used in financing

activities -1436233044.76 -1100000218.92

4. Effect of foreign exchange rate

changes on cash and cash equivalents -25830264.09 3382539.80

5. Net increase/decrease in cash and

cash equivalents 661102182.66 554657996.31

Add: Cash and cash equivalents at

beginning of the period 1501026856.98 1545506260.60

6. Cash and cash equivalents at end of

the period 2162129039.64 2100164256.91

6. Cash Flow Statement of the Company

Unit: RMB

Item H1 2026 H1 2025

1. Cash flows from operating activities:

Cash received from the sales of

goods or rendering services

Refunds of taxes and levies 728511.99

Cash received relating to other

operating activities 7130957113.40 1753296108.69

Sub-total of cash inflows from operating

activities 7130957113.40 1754024620.68

Cash paid for purchases of goods

and services

Cash paid to and on behalf of

employees 732211.80 2856795.06

Payments of taxes and levies 32426.62 26280.57

Cash paid relating to other

operating activities 7327576603.37 2637861398.99

Sub-total of cash outflows used in

operating activities 7328341241.79 2640744474.62

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.Net cash flows from/used in operating

activities -197384128.39 -886719853.94

2. Cash flows from investing activities:

Cash received from disposal of

investments

Cash received from investment

income 1615972245.74 2440244687.41

Cash received from disposal of fixed

assets intangible assets and other long-

term assets

Net cash received from disposal of

subsidiaries and other business units

Cash received relating to other

investing activities 3520000000.00 3715000000.00

Sub-total of cash inflows from investing

activities 5135972245.74 6155244687.41

Cash paid for acquisition of fixed

assets intangible assets and other long-

term assets

Cash paid to acquire investments 15000000.00

Net cash paid for the acquisition of

subsidiaries and other business units

Cash paid relating to other investing

activities 3794470534.23 3645000000.00

Sub-total of cash outflows used in

investing activities 3794470534.23 3660000000.00

Net cash flows from/used in investing

activities 1341501711.51 2495244687.41

3. Cash flows from financing activities:

Cash received from capital

contributions

Cash received from borrowings 50000000.00

Cash received relating to other

financing activities 159900215.22

Sub-total of cash inflows from financing

activities 159900215.22 50000000.00

Cash repayments of borrowings 400000000.00

Cash paid for interest and dividends 1341815861.74 1280169889.95

Cash paid relating to other

financing activities 1408080.00 2816160.00

Sub-total of cash outflows used in

financing activities 1343223941.74 1682986049.95

Net cash flows from/used in financing

activities -1183323726.52 -1632986049.95

4. Effect of foreign exchange rate

changes on cash and cash equivalents

5. Net increase/decrease in cash and

cash equivalents -39206143.40 -24461216.48

Add: Cash and cash equivalents at

beginning of the period 772379986.63 45010430.49

6. Cash and cash equivalents at end of

the period 733173843.23 20549214.01

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

7. Consolidated Statement of Changes in Shareholders’ Equity

H1 2026

Unit: RMB

H1 2026

Equity attributable to shareholders of the Company

Other equity

Item instruments

Gene

Other Speci Non- Total

Less: ral

Share Prefer Capital comprehe al Surplus Retained Oth controllin shareholder

Perpe Treasury risk Sub-totalcapital reserves nsive reser reserves earnings ers g interestsred Oth s' equity

tual shares reser

share ers income ves

bonds ves

s

1. Balance

-

as at the 2212237 2551612 3005246 6668699 8573655 13534207 1353648 13669572

1696437

end of prior 681.00 936.51 56.78 40.33 829.61 976.09 78.19 854.28

54.58

year

Add:

Adjustment

s for

changed

accounting

policies

Adjust

ments for

corrections

of previous

errors

Others

2. Balance

-

as at 2212237 2551612 3005246 6668699 8573655 13534207 1353648 13669572

1696437

beginning 681.00 936.51 56.78 40.33 829.61 976.09 78.19 854.28

54.58

of year

3. Increase/ 16647751 - 40304228 555481035 - 554624146

decrease in 1.69 1403875 0.67 .16 856888.8 .36

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.the period 7.20 0

(“-” for

decrease)

3.1 Total - -

1766269 17270501 17235901

comprehen 3921890 3459947

020.71 12.40 64.60

sive income 8.31 .80

3.2 Capital

contributio

n and

15990021 159900215 520000.0 160420215

withdrawal

5.22 .22 0 .22

by

shareholder

s

3.2.1

Common

shares

contributio

520000.0

n and 520000.00

0

withdrawal

by

shareholder

s

3.2.2

Capital

contributio

n and

withdrawal

by holders

of other

equity

instruments

3.2.3 Share-

based

payments

included in

shareholder

s’ equity

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

3.2.4 15990021 159900215 159900215

Others 5.22 .22 .22

- - -

3.3 Profit

1341815 13418158 13418158

distribution

861.74 61.74 61.74

3.3.1

Appropriati

on to

surplus

reserves

3.3.2

Appropriati

on to

general risk

reserves

3.3.3

Distribution - - -

to 1341815 13418158 13418158

shareholder 861.74 61.74 61.74

s

3.3.4

Others

3.4 Internal

transfers -

2518015

within 25180151

1.11

shareholder .11

s’ equity

3.4.1

Capital

reserves

transferred

into capital

(or share

capital)

3.4.2

Surplus

reserves

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.transferred

into capital

(or share

capital)

3.4.3

Surplus

reserves for

making up

losses

3.4.4

Changes in

defined

benefit

pension

schemes

transferred

into

retained

earnings

3.4.5 Other

comprehen

sive income -

2518015

transferred 25180151

1.11

into .11

retained

earnings

3.4.6

Others

3.5 Special

reserves

3.5.1

Increase in

the period

3.5.2 Used

in the

period

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

6577296. 3769272. 10346569. 2083059 12429628.

3.6 Others

47 81 28 .00 28

4. Balance

-

as at the 2212237 2718090 3005246 6668699 8976698 14089689 1345079 14224197

1836825

end of the 681.00 448.20 56.78 40.33 110.28 011.25 89.39 000.64

11.78

period

H1 2025

Unit: RMB

H1 2025

Equity attributable to shareholders of the Company

Other equity

Item instruments

Gene

Other Speci Non- Total

Less: ral

Share Prefer Capital comprehe al Surplus Retained Oth controllin shareholder

Perpe Treasury risk Sub-totalcapital red Oth reserves nsive reser reserves earnings ers g interests s' equity

tual shares reser

share ers income ves

bonds ves

s

1. Balance

-

as at the 2217864 2678529 4012290 6668699 7878369 12920729 9587640 13016606

1196741

end of prior 281.00 816.16 96.75 40.33 071.34 844.38 1.07 245.45

67.70

year

Add:

Adjustment

s for

changed

accounting

policies

Adjust

ments for

corrections

of previous

errors

Others

2. Balance -2217864 2678529 4012290 6668699 7878369 12920729 9587640 13016606

as at 1196741281.00 816.16 96.75 40.33 071.34 844.38 1.07 245.45

beginning 67.70

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.of year

3. Increase/

decrease in - - - -

12433593 78986149. 3081933 109805487

the period 5626600. 12470227 1007044 1572534

5.48 66 8.03 .69

(“-” for 00 6.77 39.97 9.02

decrease)

3.1 Total -

1400246 13845216 617843.1 13851394

comprehen 1572534

950.03 01.01 0 44.11

sive income 9.02

3.2 Capital

contributio

n and - - - -

3022972

withdrawal 5626600. 12530760 1007044 30229764. -40.00

4.77

by 00 4.74 39.97 77

shareholder

s

3.2.1

Common

shares

contributio

n and

withdrawal

by

shareholder

s

3.2.2

Capital

contributio

n and

withdrawal

by holders

of other

equity

instruments

3.2.3 Share-

based

payments

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.included in

shareholder

s’ equity

- - - -

3.2.4 3022972

5626600. 12530760 1007044 30229764. -40.00

Others 4.77

00 4.74 39.97 77

- - -

3.3 Profit

1275824 12758249 12758249

distribution

917.72 17.72 17.72

3.3.1

Appropriati

on to

surplus

reserves

3.3.2

Appropriati

on to

general risk

reserves

3.3.3

Distribution - - -

to 1275824 12758249 12758249

shareholder 917.72 17.72 17.72

s

3.3.4

Others

3.4 Internal

transfers

within

shareholder

s’ equity

3.4.1

Capital

reserves

transferred

into capital

(or share

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.capital)

3.4.2

Surplus

reserves

transferred

into capital

(or share

capital)

3.4.3

Surplus

reserves for

making up

losses

3.4.4

Changes in

defined

benefit

pension

schemes

transferred

into

retained

earnings

3.4.5 Other

comprehen

sive income

transferred

into

retained

earnings

3.4.6

Others

3.5 Special

reserves

3.5.1

Increase in

the period

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

3.5.2 Used

in the

period

-

3.6 Others 605327.97 -86096.83 519231.14 491001.30

28229.84

4. Balance

-

as at the 2212237 2553827 3005246 6668699 8002705 12999715 1266957 13126411

1353995

end of the 681.00 539.39 56.78 40.33 006.82 994.04 39.10 733.14

16.72

period

8. Statement of Changes in Shareholders’ Equity of the Company

H1 2026

Unit: RMB

H1 2026

Other equity instruments

Item Other TotalLess: Treasury Special Retained

Share capital Preferred Perpetual Capital reserves comprehensive Surplus reserves Others shareholders'

Others shares reserves earnings

shares bonds income equity

1. Balance as at

the end of prior 2212237681.00 6250612855.35 300524656.78 1108932140.50 4361518405.41 13632776425.48

year

Add: Adjustments

for changed

accounting

policies

Adjustments

for corrections of

previous errors

Others

2. Balance as at

2212237681.00 6250612855.35 300524656.78 1108932140.50 4361518405.41 13632776425.48

beginning of year

3. Increase/

decrease in the 159900215.22 273444101.54 433344316.76

period (“-” for

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.decrease)

3.1 Total

comprehensive 1615259963.28 1615259963.28

income

3.2 Capital

contribution and

159900215.22 159900215.22

withdrawal by

shareholders

3.2.1 Common

shares

contribution and

withdrawal by

shareholders

3.2.2 Capital

contribution and

withdrawal by

holders of other

equity

instruments

3.2.3 Share-based

payments

included in

shareholders’

equity

3.2.4 Others 159900215.22 159900215.22

3.3 Profit -

-1341815861.74

distribution 1341815861.74

3.3.1

Appropriation to

surplus reserves

3.3.2 Distribution -

-1341815861.74

to shareholders 1341815861.74

3.3.3 Others

3.4 Internal

transfers within

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.shareholders’

equity

3.4.1 Capital

reserves

transferred into

capital (or share

capital)

3.4.2 Surplus

reserves

transferred into

capital (or share

capital)

3.4.3 Surplus

reserves for

making up losses

3.4.4 Changes in

defined benefit

pension schemes

transferred into

retained earnings

3.4.5 Other

comprehensive

income

transferred into

retained earnings

3.4.6 Others

3.5 Special

reserves

3.5.1 Increase in

the period

3.5.2 Used in the

period

3.6 Others

4. Balance as at 2212237681.00 6410513070.57 300524656.78 1108932140.50 4634962506.95 14066120742.24

the end of the

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.period

H1 2025

Unit: RMB

H1 2025

Other equity instruments

Item Other TotalLess: Treasury Special Retained

Share capital Preferred Perpetual Capital reserves comprehensive Surplus reserves Others shareholders'

Others shares reserves earnings

shares bonds income equity

1. Balance as at

the end of prior 2217864281.00 6345690695.32 401229096.75 1108932140.50 3522217783.24 12793475803.31

year

Add: Adjustments

for changed

accounting

policies

Adjustments

for corrections of

previous errors

Others

2. Balance as at

2217864281.00 6345690695.32 401229096.75 1108932140.50 3522217783.24 12793475803.31

beginning of year

3. Increase/

decrease in the -

-5626600.00 -95077839.97 1152445921.58 1152445921.58

period (“-” for 100704439.97

decrease)

3.1 Total

comprehensive 2428270839.30 2428270839.30

income

3.2 Capital

contribution and -

-5626600.00 -95077839.97

withdrawal by 100704439.97

shareholders

3.2.1 Common

shares

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.contribution and

withdrawal by

shareholders

3.2.2 Capital

contribution and

withdrawal by

holders of other

equity

instruments

3.2.3 Share-based

payments

included in

shareholders’

equity

-

3.2.4 Others -5626600.00 -95077839.97

100704439.97

3.3 Profit -

-1275824917.72

distribution 1275824917.72

3.3.1

Appropriation to

surplus reserves

3.3.2 Distribution -

-1275824917.72

to shareholders 1275824917.72

3.3.3 Others

3.4 Internal

transfers within

shareholders’

equity

3.4.1 Capital

reserves

transferred into

capital (or share

capital)

3.4.2 Surplus

reserves

transferred into

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.capital (or share

capital)

3.4.3 Surplus

reserves for

making up losses

3.4.4 Changes in

defined benefit

pension schemes

transferred into

retained earnings

3.4.5 Other

comprehensive

income

transferred into

retained earnings

3.4.6 Others

3.5 Special

reserves

3.5.1 Increase in

the period

3.5.2 Used in the

period

3.6 Others

4. Balance as at

the end of the 2212237681.00 6250612855.35 300524656.78 1108932140.50 4674663704.82 13945921724.89

period

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

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