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三七互娱:2025年半年度报告摘要(英文版)

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37 Interactive Entertainment Network

Technology Group Co. Ltd.2025 Interim Report (Summary)

August 2025

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

1Part I Important Notes Table of Contents and Definitions

The Board of Directors (or the “Board”) as well as the directors and senior

management of 37 Interactive Entertainment Network Technology Group Co. Ltd.(hereinafter referred to as the “Company”) hereby guarantee the truthfulness

accuracy and completeness of the contents of this Report and shall be jointly and

severally liable for any misrepresentations misleading statements or material

omissions therein.Zeng Kaitian the Company’s legal representative and Ye Wei the

Company’s Chief Financial Officer & Board Secretary hereby guarantee that the

financial statements carried in this Report are truthful accurate and complete.All the Company’s directors have attended the Board meeting for the review

of this Report.Possible risks facing the Company and countermeasures have been detailed

in “VII Risks Facing the Company and Countermeasures” under “Part IIIManagement Discussion and Analysis” herein which investors are kindly reminded

to pay attention to.The Company is subject to the disclosure requirements for listed companies

engaged in software and IT services.The Board has approved an interim dividend plan as follows: based on the

total issued share capital (exclusive of shares in the Company’s account for

repurchased shares) on the date of record a cash dividend of RMB 2.10 (tax

inclusive) per 10 shares is planned to be distributed to all the shareholders of the

Company with no bonus issue from either profit or capital reserves.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

2Table of Contents

Part I Important Notes Table of Contents and Defin....2

Part II Corporate Information and Key Financial In....4

Part III Management Discussion and Analysis...........7

Part IV Environmental Social and Governance Inform...29

Part V Share Changes and Shareholder Information.....34

Part VI Financial Statements.........................39

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

3Part II Corporate Information and Key Financial Information

I Corporate Information

Stock name 37 InteractiveEntertainment Stock code 002555

Place of listing Shenzhen Stock Exchange

Company name in

Chinese 三七互娱网络科技集团股份有限公司

Abbr. (if any) 三七互娱

Company name in

English (if any) 37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.LTD.Legal representative Zeng Kaitian

II Contact Information

Board Secretary Securities Affairs Representative

Name Ye Wei Wang Sijie

Room 7001 7/F Tower B1 Room 7001 7/F Tower B1

Office address Wanjiang Fortune Plaza 88 Wanjiang Fortune Plaza 88Ruixiang Road Wuhu City Anhui Ruixiang Road Wuhu City Anhui

Province Province

Tel. 0553-7653737 0553-7653737

Fax 0553-7653737 0553-7653737

Email address ir@37.com ir@37.com

III Key Financial Information

Indicate by tick mark whether there is any retrospectively restated datum in the table below.□ Yes □ No

H1 2025 H1 2024 Change (%)

Operating revenue

(RMB) 8486116689.62 9231969089.44 -8.08%

Net profit attributable to

the Listed Company’s 1400246950.03 1264633578.95 10.72%

shareholders (RMB)

Net profit attributable to

the Listed Company’s

shareholders after 1387236352.38 1274632666.86 8.83%

deducting non-recurring

profits and losses (RMB)

Net cash flows from

operating activities 1753342666.68 2129183514.99 -17.65%

(RMB)

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

4Basic earnings per share

(RMB/share) 0.64 0.57 12.28%

Diluted earnings per

share (RMB/share) 0.64 0.57 12.28%

Weighted average

return on equity (%) 10.46% 9.68% 0.78%

30 June 2025 31 December 2024 Change (%)

Total assets (RMB) 20570279030.73 19582691938.40 5.04%

Equity attributable to the

Listed Company’s 12999715994.04 12920729844.38 0.61%

shareholders (RMB)

IV Accounting Data Differences under China’s Accounting Standards for Business

Enterprises (CAS) and International Financial Reporting Standards (IFRS) and

Foreign Accounting Standards

1. Net Profit and Equity under CAS and IFRS

□ Applicable □ Not applicable

No difference for the Reporting Period.

2. Net Profit and Equity under CAS and Foreign Accounting Standards

□ Applicable □ Not applicable

No difference for the Reporting Period.V Non-recurring profits and losses

□ Applicable □ Not applicable

Unit: RMB

Items Amount Note

Gain or loss on disposal of non-

current assets (inclusive of 103712.54

impairment allowance write-offs)

Government grants recognized in

profit or loss (exclusive of those

that are closely related to the

Company's normal business

operations and given in Mainly due to government grants

accordance with defined criteria 7503710.86 other than the rebates of value-

and in compliance with added tax

government policies and have a

continuing impact on the

Company's profit or loss)

Gain or loss on fair-value changes

in financial assets and liabilities

held by a non-financial enterprise 16179452.53

as well as on disposal of financial

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

5assets and liabilities (exclusive of

the effective portion of hedges

that is related to the Company's

normal business operations)

Reversed portions of impairment

allowances for receivables which

are tested individually for 90424.20

impairment

Non-operating income and

expenses other than the above -12136021.56

Less: Income tax effects -1247910.53

Non-controlling interests

effects (net of tax) -21408.55

Total 13010597.65

Particulars about other gains and losses that meet the definition of non-recurring profits and losses:

□ Applicable □ Not applicable

No such cases for the Reporting Period.Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the

Explanatory Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the

Public—Non-recurring Profits and Losses Items:

□ Applicable □ Not applicable

No such cases for the Reporting Period.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

6Part III Management Discussion and Analysis

I Principal Operations of the Company in the Reporting Period

(I) Industry review

1. Growth in industry scale and user base continued to unlock the potential of the game industry

According to the China’s Game Industry Report from January to June 2025 released by the Game

Publishing Committee of China Audio-video and Digital Publishing Association (CADPA) during the first half

of 2025 the actual sales revenue of the domestic gaming market reached RMB168000 million representing

a year-over-year (YoY) increase of 14.08%; and the number of game users approximated 679 million a YoY

increase of 0.72%. Both figures have hit record highs.In recent years the mini-game segment continued its explosive growth with several outstanding

products emerging. These games expanded into previously untapped user demographics within existing

application scenarios. Their accessible entry points more precisely and effectively attracted target players

while fragmented gameplay and lightweight user experiences introduced more casual gaming modes.These features met users’ demand for light fragmented entertainment and brought new growth potential to

the gaming industry. In the first half of the year the actual sales revenue from domestic applet games

amounted to RMB23276 million a YoY growth of 40.2%.From January to June 2025 the self-developed games in China generated USD9.501 billion in overseas

market revenue a YoY increase of 11.07%. The United States Japan and South Korea remained the primary

target markets for Chinese mobile games abroad with respective shares of 31.96% 16.20% and 7.47%.Additionally the combined market share of Germany the United Kingdom and France was 8.78% making

Europe a key region for Chinese game exports. Among the top 100 self-developed mobile games with the

highest overseas revenue strategy games (including SLG) accounted for 43.33% ranking first followed by

role-playing games with a 10.02% share slightly down compared to the same period last year. Shooting

games ranked third with a share of 8.85% showing a slight YoY increase.In the first half of 2025 driven by policy support a sound ecosystem and technological innovations the

Chinese game industry showed steady growth. The industry focused on the development and innovation of

high-quality games comprehensively enhancing product quality while accelerating global expansion. The

industry scale continued to grow economic potential continued to be released and strong momentum for

high-quality development was injected.

2. Policy guidance drove high-quality development and multi-dimensional exploration of "Games+"

integration

In March 2025 the General Office of the CPC Central Committee and the General Office of the StateCouncil issued the Special Action Plan for Boosting Consumption proposing to “strengthen consumptionbrand leadership. Focus on commerce logistics culture and tourism and other service sectors and formulate

targeted policies to enhance service quality. Develop more Chinese service brands. Integrate outstanding

traditional Chinese culture into product design support the development of original intellectual property (IP)

brands promote consumption of animation games e-sports and their derivative products and expanddomestic and international markets for fashionable domestic brands”. In April 2025 the Ministry of Commerce

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

7issued a notice titled “Work Plan for Accelerating the Promotion of the Comprehensive Pilot Program forExpanding Opening-up of the Service Industry” which proposed the development of game exports and

encouraged a full industrial chain layout from IP creation to game production distribution and overseas

operations. In May 2025 Guangdong Province published Several Policy Measures for Promoting High-Quality

Development of Guangdong’s Online Game Industry which focused on supporting original high-quality

games technological innovation optimizing the business environment establishing industrial clusters

improving support systems and strengthening service support mechanisms to promote the high-quality

development of Guangdong’s online game industry.In response to national policies the Company has earnestly implemented management requirements. It

delved into the essence of traditional culture in game R&D and operational strategies. And it has actively

sought to integrate cultural significance into player experiences and apply innovative technologies. By

implementing a "Games+" model the Company aims to achieve mutual empowerment of cultural and

industrial value and to promote the traditional Chinese culture across the world.For example during the Reporting Period under the guidance of the Guangdong Provincial Departmentof Agriculture and Rural Affairs the Company actively responded to the lychee initiative under the “Hundred-Thousand-Ten Thousand Project”. Using digital methods to unlock the cultural and commercial potential of

lychee-themed content the Company creatively incorporated lychee cultural elements into games such as

Trading Legend (叫我大掌柜 ) Bonk Bonk Tribe (时光大爆炸 ) My Memory Shop (时光杂货店 ) and Nobody's

Adventure Chop-Chop (寻道大千 ) developing a crossover edition titled “You Li Quan Qiu (游荔全球 )”. By

aggregating in-game traffic the initiative helped expand sales channels for local lychee farmers enabling

Guangdong lychees to reach the global stage through the “Games+” digital approach.Furthermore the Company actively explored the “Games+” integrated development model of

“technology + cultural tourism”. The Company has combined the virtual character and real-world cultural

tourism scenarios to facilitate the promotion of cultural tourism in cities such as Guangzhou. For example

during the Reporting Period the Company developed the digital product My Intangible Cultural Heritage

Treasure: A Culinary Journey which presented the representative traditional culinary craftsmanship such as

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

8poon choi (an auspicious one-pot dish served in a very big pot) and yum cha (Cantonese tradition of

breakfast or brunch involving Chinese tea and dim sum) through engaging game interactions and graphical

programming. This approach sparked interest in discovering intangible cultural heritages and cultural depth.Furthermore at the “Guangzhou: The Capital of Gourmet” brand launch event organized by the Guangzhou

Municipal Administration for Market Regulation the Company’s virtual character “CongMei” became the

brand ambassador showcasing the charm of Guangzhou’s food culture in a lively and interactive manner

and bringing the brand story of “Guangzhou: The Capital of Gourmet” to life.As AI technology continues to mature the development of games in sync with AI has become

increasingly prominent. Technological innovation in AI is increasingly seen as a key factor in the global

competitiveness of products. The Company adheres to technology-driven innovation explores the potential

for deep integration of AI and other emerging technologies with its business and promotes organic innovation

capabilities.In 2025 the Company became one of the first “City Partners” of Guangzhou as a designated “SuperPartner” further deepening its collaboration with the local government and expanding partnership

opportunities to co-create a new blueprint for the development of Guangzhou’s digital economy. The

Company will launch a special version of Trading Legend (叫我大掌柜) called “National Games Guangzhou”

and relying on the in-house gaming-specific large language model “Xiao Qi” apply generative AI

technology to allow players to join the Cantonese lion dance in the digital twin of Guangzhou experience

Cantonese yum cha culture and explore online reproductions of cultural landmarks such as the Five RamsStatue and Chen Clan Ancestral Hall. Players from around the world will be able to enjoy a “cloud tour ofGuangzhou” from their homes. Additionally the Company’s virtual character “CongMei” will act as a smart

city assistant providing services such as ticketing venue guides and recommendations for cultural tourism

attractions in Guangzhou during the 15th National Games.The Company has remained focused on its core business deepened its "integration of R&D and

operation" strategy and continued to enhance its capability of producing quality games. We explore

possibilities of integrating technology into our business by leveraging resources both within and outside the

entertainment technology domain. With steady strides we have advanced high-quality and sustainable

business development dedicated to offering the public a wealth of premium cultural content.(II) The Company’s principal operations and products

The Company specializes in the development and publishing of games for global players with the

excellent game development brand “Three Seven Games” as well as professional game publishing brands

“37Mobile” “37GAMES” and “37Online”. The Company precisely grasped the industry development trends

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

9made continuous improvements in operation and remained a top performer in the industry while adhering to

the "boutiqueization diversification and globalization" strategy. For the Reporting Period the Company

recorded operating revenue of RMB 8.486 billion and a net profit attributable to its shareholders of RMB 1.4

billion a YoY increase of 10.72%.

37 Interactive Entertainment

Three Seven Games 37Mobile 37GAMES 37Online

(game development) (publishing of mobile (overseas publishing) (publishing of mobile

games) & browser games)

1. Continuously enhancing the long-term operation of diverse products

In response to industry trends the Company has consistently adhered to the "diversification" strategy

understanding the demands of diverse user bases and continuously expanding its user base. By tapping into

new markets and nurturing new growth drivers we have continuously pushed back the boundaries of our

game genres. In addition to delving into the existing four primary genres: massive multiplayer online role

playing games (MMORPGs) strategy games gacha games and business simulation games we have

developed more diverse and lightweight games to provide diversified player experiences. During the

Reporting Period the Company’s globally published mobile games achieved peak monthly gross billing of

approximately RMB 2.2 billion.In early 2025 several of the Company’s products including Bonk Bonk Tribe (时光大爆炸) and Lootborn

Warriors (英雄没有闪) were launched and quickly gained popularity among players. Among them the time

progression simulation game Bonk Bonk Tribe (时光大爆炸) achieved first place on the iOS free app chart

upon its release in January and its subsequent applet version quickly ranked fourth on the WeChat mini-

game bestseller list. Similarly the vertical-screen side-scrolling idle ARPG looter game Lootborn Warriors (英

雄没有闪) quickly entered the top five on the iOS bestseller list after the release of its app version and its

applet version also topped the WeChat mini-game bestseller chart demonstrating impressive performance.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

10In July 2025 the Company began public testing for The Soul Land: Lie Hun Shi Jie (斗罗大陆:猎魂世界) a

self-developed game based on the novel and anime Soul Land which received both the novel and anime

licenses. This product the first 3D realistic MMORPG based on the IP the Soul Land fully implemented the

Company’s strategy of boutiqueization offering a smooth exploration experience in an expansive open world.By blending Chinese and Western art styles it showcases the inclusiveness and diversity of Chinese culture

and creates a Soul Land universe with cultural fusion across time and space. The game had garnered over ten

million pre-registrations before its launch and quickly ascended to the top of the iOS free app charts

performing excellently and becoming another benchmark for the Company’s deep involvement in the

MMORPG sector.During the Reporting Period the Company continued to strengthen its advantage of long-term operation

with several of its existing products maintaining strong vitality and potential. For example the Chinese-style

simulation game Nobody's Adventure Chop-Chop ( 寻 道 大 千 ) achieved multiple breakthroughs in its

collaborative models including partnerships with the popular Chinese comic—Battle Through the Heavens (斗

破苍穹)—and Meituan for an immersive consumer experience collaboration with the fantasy classic IP Shen

Mu (神墓 ) and deep involvement in the Weifang International Kite Festival to showcase traditional culture.During its second anniversary the game partnered with the nationally popular IP Calabash Brothers (葫芦兄弟)

focusing on user operations to boost game revenue. Furthermore the game launched a lychee aid program

for farmers using the game as a platform to fulfill corporate social responsibility. Through the deep integration

of “classic IP + regional culture + public welfare actions” the game successfully established a new model for

cross-sector collaboration in the game ecosystem.During the Reporting Period the Company’s modern-themed simulation game My Memory Shop (时光杂货

店 ) operated steadily. By adapting to market trends through continuous innovation and breakthroughs the

game adopted a more flexible go-to-market strategy. It developed a more comprehensive user engagement

model through IP collaborations public welfare campaigns and city tours such as collaborations with classicfilm IPs such as A Chinese Odyssey (大话西游) and introducing a creative worldview of “ancient characters inthe modern world”. These efforts strengthened the consistency of online and offline content operations

effectively prolonging the game’s lifecycle and further solidifying the Company’s long-term operation strength

in the business simulation genre.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

11During the Reporting Period the Company’s self-developed gacha mobile game SoulLand: Clash of

Spirimasters (斗罗大陆:魂师对决) launched the “Speed Server” concept which significantly improved the user

experience by accelerating early-stage growth and enriching in-game rewards. It also initiated a

collaboration with Cantonese culture incorporating intangible cultural heritages such as Cantonese

embroidery and Cantonese opera to help promote traditional Chinese culture through its immersive game

presentation. This encouraged user re-engagement stabilized daily active users and further prolonged the

game’s lifecycle.During the Reporting Period the mobile game Fan Ren Xiu Xian Zhuan: Ren Jie Pian (凡人修仙传:人界篇)

launched its anniversary version “Shuang Dao Gong Ran” (双道共燃) in mid-2025. The game collaborated with

Battle Through the Heavens (斗破苍穹) to create a “Realm-Breaking Duel” cultivation concept using a traffic

management-centric approach. This has not only helped the Company expand its active user base but has

also allowed it to continuously improve the game’s ecosystem and enrich players’ experiences. The game has

thus become a flagship product in the Company’s cultivation-themed MMORPG lineup.Trading Legend (叫我大掌柜) a Chinese-style simulation mobile game of the Company has successfully

converted new players through an engaging and nostalgic marketing approach and intellectual property (IP)

collaborations. By creating a long-term ecosystem with a focus on user interactions this game has consistently

sparked a boom. During the Reporting Period the game partnered with the animated series True Cooking

Master Boy (厨神小当家) to launch a new cooking master-themed event ensuring stable long-term gross billing.To celebrate its fourth anniversary the game held a special livestream concert where players were invited to

sing and celebrate together. Additionally the anniversary update introduced a new “Guardian Spirit”

progression system and long-term seasonal gameplay further enhancing long-term player engagement

prolonging the product lifecycle and reinforcing the Company’s long-term operation capabilities.During the Reporting Period Three Kingdom: Ba Ye (霸业 ) one of our self-developed strategy mobile

games on the theme of the Three Kingdoms launched its S7 season and introduced a new dungeon mode

Treasure Hunt Path. To mark its second anniversary the game also held an exclusive “June 6 Festival”

celebration releasing a tag-team hero Ban Yu Shuang Shu designed to enhance long-term gameplay

experience and player retention. These efforts have further contributed to the Company’s expertise in long-

term operations of SLG games.The Company consistently adheres to long-term operation providing players with meticulous and

comprehensive long-term services. It deeply integrates the highlights of its intellectual property (IP) to

continuously innovate in terms of reflow methods and activities consistently prolonging the product life

cycle and igniting product vitality. This demonstrates the Company’s strong capabilities of long-term game

operation.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

122. Continuously exploring global market opportunities and promoting the mutual empowerment

between games and culture

During the Reporting Period the Company achieved overseas operating revenue of RMB 2.724 billion

accounting for 32.10% of its total operating revenue. The Company drawing upon its years of experience in

overseas expansion has continuously explored its overseas markets in line with the "tailored games" strategy.It continued to seek growth opportunities in the overseas market achieved regional breakthroughs and

continued to refine its long-term operation strategy. We have consolidated our strengths in sectors such as

MMORPGs strategy games gacha games and business simulation games and opened up opportunities in

the casual game market thereby boosting the steady growth of our overseas business.Puzzles & Survival a phenomenal product launched overseas by the Company integrates “Match-3gameplay + SLG”. During the Reporting Period the game continued to deepen its global content strategy

and collaborated with the globally renowned IP Transformers. Through highly faithful character integration

and original storylines the game enhanced its worldview and immersion for players. With features such as

multi-dimensional interactive gameplay and multilingual localization the game effectively engaged global

core users further enhancing its brand influence and consolidating its position as a genre leader. Since its

launch in 2020 the game has generated over RMB10 billion in gross billing demonstrating the Company’s

strong capabilities in IP integration and long-term operation.The Company has continued to explore player preferences and market trends within the strategy game

genre to iterate high-quality products through theme diversification and gameplay differentiation. For

example the magical match-3 strategy mobile game Puzzles & Chaos has attracted over 15 million global

players since its official launch. During the Reporting Period the game introduced new gameplay features

such as the Doom Arena League and Phantom Expedition which have been well received by players

across various overseas markets. Its overseas revenue has continued to grow and the game has ranked

among the top 20 best-selling strategy games in more than 80 regions worldwide.The Company adheres to the role of an “advocator of Chinese culture” and actively explores the

integration of games and culture. It creatively incorporates traditional Chinese cultural elements into its

game products using games as a global cultural medium to showcase the unique charm of Chinese cultureto the world. During the Reporting Period the Company was recognized as a “Key Cultural Export Companyof China for 2025-2026” and its game Trading Legend (叫我大掌柜) was selected as a “Key National CulturalExport Project of China for 2025-2026”. With its engaging gameplay and stunning visuals the game deeply

integrates Chinese traditional culture presenting the prosperity of ancient Chinese commerce to global

players. The Company continues to seek a balance between Eastern aesthetics and global narratives

enabling Chinese stories to reach global users in a more impactful way and positioning games as a new

engine for cultural communication and exchange.

3. Building a rich product pipeline for the global market

The Company focuses on its core gaming business. On one hand it continuously expands the

boundaries of self-development capabilities actively expands into various categories and develops

products with a global perspective. It carefully works out details regarding gameplay design art quality

music effects etc. continues to invest in product iteration user experience and other aspects and has

formed professional layouts in MMORPGs strategy games and light games. Remaining "Dedicated to

Making Premium Games" it has a strong pipeline of refined self-developed mobile games. On the other

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

13hand based on its self-developed brands the Company consistently prioritizes high-quality content as its

strategic direction. Through multi-dimensional approaches such as investment empowerment and business

support the Company has carried out in-depth collaborations with reputable game developers such as

EyuGame and Yanqu Network. This approach has allowed the Company to accumulate abundant external

R&D reserves which is conducive to its diversified arrangements for product supply. In terms of IP the

Company has secured adaptation rights for several IPs including Battle Through the Heavens (斗破苍穹) Lord

of Mysteries (诡秘之主 ) and Soul Land (斗罗大陆 ) providing a richer content foundation for building a

diversified product portfolio.The Company has built a portfolio of games across genres such as MMORPGs strategy games gacha

games and business simulation games. These games cover diverse themes including western fantasy

oriental fantasy Three Kingdoms modern themes and ancient themes. These include: the Japanese Chibi-

style MMORPG Code MLK (代号 MLK) the realistic Three Kingdoms SLG Qi Mou San Guo (奇谋三国 ) the

American cartoon-style survival SLG Code XSSLG (代号 XSSLG) the oriental fantasy SLG Code GMSLG (代号

GMSLG) the traditional Chinese ink painting-themed business simulation game Zhui Xu (赘婿) the oriental

fantasy RPG Code Dou Po (代号斗破) and the oriental fantasy RPG The Soul Land: Zero (斗罗大陆:零).The Company is currently accelerating the release schedule of its reserved products aiming to deliver a

more diversified gaming experience for players. Looking ahead certain key games in the pipeline are

presented below:

Game category theme IntendedDeveloper Name of game and style publishingarea

Self-

developed Code MLK ( MLK)

Japanese Chibi-style

代号 MMORPG Global

Self- Realistic Three Kingdoms

developed Qi Mou San Guo (奇谋三国) SLG Global

Self-

developed Code GMSLG (代号GMSLG) Oriental fantasy SLG Global

Self-

developed Code XSSLG ( XSSLG)

American cartoon survival

代号 SLG Global

Self-

developed Code YCSLG (代号 YCSLG) Survival-themed SLG Global

Self-

developed Code DTSLG (代号 DTSLG) Survival-themed SLG Global

Self-

developed Code DLXD (代号 DLXD) Chibi-style fantasy RPG Global

Self-

developed Code BDRPG (代号 BDRPG) Chibi-style fantasy RPG Global

Agency Code Mi Cheng (代号迷城) Tower defense SLG Domestic

Agency Code Dou Po (代号斗破) Oriental fantasy RPG Domestic

Traditional Chinese ink

Agency Zhui Xu (赘婿) painting-style business Domestic

simulation game

Agency Qi Shi Yu Da Long ( ) Western fantasy Chibi-style骑士与大龙 gacha games Domestic

Agency Shi Shi Da Lu (史诗大陆) Western fantasy RPG Domestic

Agency The Soul Land: Zero (斗罗大陆:零) Oriental fantasy RPG Domestic

Agency Dou Shou Zhan Chang (斗兽战场) Giant-themed SLG Domestic

Agency Code DPMMO (代号 DPMMO) Oriental fantasy MMORPG Domestic

Agency Code RS (代号 RS) Realistic survival SLG Overseas

Agency Code AK (代号 AK) Realistic microworld SLG Overseas

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

14Modern cartoon seaside

Agency Seaside Resort: Match 3 resort-themed match-3 Overseas

game

Agency Lootborn Warriors Western fantasy RPG Overseas

Agency Death Route Survivor Survival-themed SLG Overseas

4. Leveraging cutting-edge technological advantages and business applications

(1) Continuous upgrades to the AI capability system and the development of a comprehensive AI

empowerment ecosystem based on a self-developed industry-specific large language model

As one of the earliest game companies in China to systematically adopt AI technologies the Company

places a high strategic emphasis on the deployment and application of big data and AI technologies. After

years of technological accumulation and business practice the Company has established an AI

architecture centered on the AI capability foundation which covers the intelligent product layer and

business application layer forming a full-link AI empowerment system for game R&D and operation. This

system comprehensively enhances the industrialization level of the Company’s game R&D and operation.Building the AI capability foundation: Based on deep data accumulation from business scenarios and

computility investment the Company continuously conducts internal training and inference optimization on

the massive high-quality data accumulated over the years independently developing the gaming-specific

large language model “Xiao Qi”. The Company using “Xiao Qi” and incorporating an advanced external

large language model cluster has developed more than 40 AI capabilities. This AI capability foundation fully

empowers various general and specialized systems across the Company following the technology iteration

path of chatbot/tool-copilot-agent-digital labor.Continuous upgrades to the AI capability system: Based on the industry-specific large language model

“Xiao Qi” the Company has established the “Xiao Qi” AI agent platform. This platform covers business areas

such as market analysis product planning art design development assistance advertising operational

analysis intelligent customer service and general office tasks. The upgraded AI agents can generate

images videos and 3D materials that meet the Company's product needs accurately support advertising

campaigns and perform excellently in code generation and text creation thus fully empowering game

R&D and operation. During the Reporting Period the Company continuously upgraded the core interface

and architecture system of the “Xiao Qi” AI agent platform and developed more vertical-domain AI agents.Subsequently it plans to introduce multi-agent collaboration capabilities to support more complex internal

coordination tasks.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

15(2) AI reshapes the game pipeline for quality and efficiency enhancement across multiple dimensions

At the business application layer the Company has leveraged AI technology to achieve intelligent

production and application across various content formats including AI-multimodal AI-text and AI-smart

applications categories.Concerning the AI-multimodal category in the publishing process over 80% of the 2D art assets used by

the Company are now generated using AI technology as a support. During the Reporting Period more than

500000 2D images were produced each quarter. In terms of AI-3D generation the Company was also an

early adopter of tools and 3D model training continuously increasing the proportion of AI-3D applications

with mature use of art assets such as characters and item models. AI-3D assisted asset generation accounts

for more than 30%. In the Reporting Period the effectiveness of AI-generated videos became evident with

more than 70% of the Company’s in-game advertising videos involving AI in their generation.In addition AI-text application scenarios of the Company have shown continuous improvement while

comprehensive applications such as AI advertising and AI data analysis have also been gradually

implemented. For example all of the Company’s games have integrated AI-powered customer service to

offer more efficient intelligent service experiences to players. AI localization translations now cover 85% of

the Company’s overseas games in 18 languages with an accuracy rate of 95%.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

16In terms of the AI-smart applications category AI-assisted code generation has also been applied to

code review event code generation backend system code generation and automated testing improving

efficiency by 30%. In terms of advertising ads placed by AI now account for 50% of the total ad content

increasing overall ad placement efficiency by 70%. The Company has also developed an AI-powered

material infringement detection system to provide intelligent risk detection solutions for internal teams

ensuring efficient material review effectively identifying external material infringement issues protecting the

Company’s intellectual property and safeguarding original content rights.In terms of R&D AI algorithms have been employed to capture high-precision and high-performance

motions and the capture function for facial expressions has been introduced addressing the pain points

such as high costs and overly long periods typically identified with specialized traditional motion capture

equipment. This has enhanced both R&D efficiency and quality. In terms of AI balance testing many of our

self-developed products such as SoulLand: Clash of Spirimasters (斗罗大陆:魂师对决) Three Kingdom: Ba Ye

(霸业) The Soul Land: Lie Hun Shi Jie (斗罗大陆:猎魂世界) and Code MLK (代号MLK) have benefited from the

AI-assisted stat balance testing function with improved training efficiency and access process resulting in

better player experiences and prolonged game life cycles. Furthermore the Company has continued to

deepen its research in artistic resource generation algorithms based on Generative Adversarial Networks

(GAN) Stable Diffusion (SD) and Neural Radiance Fields (NeRF). It has built an intelligent art asset

generation platform that supports physical rendering workflows and developed features such as animation

generation and migration as well as 3D model generation thereby streamlining the game development

pipeline.Internally the Company established an “AI Efficiency Committee” to implement a top-down AI

innovation-driven corporate culture strategy and promote AI applications in all business links. The Company

places great importance on cultivating AI talent actively promoting AI learning among employees through

innovative activities such as the “21-Day AI Learning Challenge” and “AI Expert Program” certification.These efforts aim to comprehensively enhance employees’ AI skills. In parallel the Company has

continuously expanded its AI-related job functions to build a robust talent pipeline that supports its AI

strategy. The ultimate goal is to drive enterprise-wide innovation through AI and inject new momentum into

industry development.In general office scenarios the Company’s AI assistant based on the large language model of “XiaoQi” is extensively applied in employees’ daily work comprehensively improving efficiency. This represents a

new level of intelligent transformation in corporate operation. For example based on its large model Xiao Qi

the Company has developed an efficient meeting minutes assistant capable of accurately recording and

intelligently analyzing meeting content. This has significantly improved meeting efficiency and collaboration

quality reduced communication costs and optimized information management.As the Company continues to promote AI applications AI reshapes the workflow of each business link

and improves the level of automation. As AI technologies continue to deepen in business applications the

optimization and upgrading of all business pipelines have enabled teams to focus more on creativity and

emotional expression. With the industry’s ongoing technological iteration and innovation the Company will

continue to explore the implementation of advanced AI capabilities in reasoning and decision-making

providing deeper support and assistance for the efficient operation of all stages of the gaming business.

(3) AI drives game innovations

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

17Supporting Game Project Initiation: During the early stages of game project establishment and new

version updates of operating products the Company utilizes AI technology to assist in designing game

characters combat scenarios and game items. This optimizes characters gameplay environments

animation effects and style testing outcomes thereby enhancing the efficiency of project approval and

version update processes.Exploration of the AI+Game Technology: The Company continues to improve and optimize the internal

exploration of the "AI+game" technology aiming to integrate multimodal content generation data

algorithm models and game development to improve R&D efficiency. At the same time relying on AI

generation and personalized recommendations it accurately grasps user needs provides a new interactive

experience and builds key technology reserves for commercial products in the future. Also compliance

capabilities are continuously strengthened to ensure the compliance and security of technology

applications. For example the Company continues to work on using AIGC to recommend and generate

player-preferred images elements and gameplay lowering the threshold for creation and enabling AI-

powered production of all game elements including plot art programming and music. On top of that the

Company is working on non-linear gaming experience through discriminative AI. Based on user preferences

AI is used to generate content for players in real time realizing a “one player one narrative” model.Development of a General AI Solution for In-Game Housing Systems: The Company is continuously

integrating technologies such as large language models AI voice and AI motion capture to develop

intelligent NPC systems and AI-powered in-game housing systems. It is exploring the convergence of games

with UGC content creation aiming to enable NPCs to perform autonomous behaviors based on compound

reasoning and to provide players with emotional companionship and personalized interactive experiences.Players can enjoy character development story and scene design item creation and other innovative

social interaction experiences within increasingly enriched housing systems laying a technological

foundation for more diverse and personalized gameplay in the future.The Company is actively exploring innovative applications of AI in gaming. At present it continues to

accumulate technological reserves for future AI game products through technological verification and

capability accumulation while building a capability foundation for the implementation of commercial

products in the future. Under the premise of ensured technological feasibility it explores paths for deep

integration between AI and game content and focuses on the potential of AI in enhancing gameplay and

interactive experience with the aim of delivering more immersive and personalized gaming experiences to

users.

5. Empowering business innovation and sustainable development through investment

Benefiting from our pioneering strides in the exploration of AI applications we have remained open-

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

18minded about transformations in industry technologies and ecosystems. We have insisted on a steadily

progressive manner continuously iterated and optimized innovative tools to align with the Company's

business development and deeply integrated advanced technologies and business needs. These efforts

have promoted the long-term development of the Company in the field of AI.In response to the rapid iteration of AI technologies and applications worldwide the Company keeps

pace with technological transformation trends. It invests in large language models and application layers

and continually explores the applicability of these models and AI technologies to the Company’s R&D and

operation line. Specifically the Company has directly or indirectly invested in leading companies such as

Zhipu AI Moonshot AI Baichuan AI aiXcoder DeepLang AI Yahaha Studio 51 and DeepMirror Technology.Supported by foundational large language models the Company strives to unlock the potential of AIGC toempower diverse vertical scenarios. Furthermore the Company is actively building an industrial chain of “AI+ computility”. To this end it has invested in firms such as iStar CIX Tingyu Tech Huixi HYQ and Eeasy Tech.These investments aim to build an integrated industrial chain that links computility infrastructure large

language model algorithms and AI applications and promote the coordination and integration of the

invested businesses and the Company’s own businesses.The Company continuously monitors hardware and technological advancements with a strong focus

on hard & core technology and emphasizes business synergy. It has invested in cultural entertainment and

high-tech sectors such as computility optical displays extended reality (“XR”) devices cultural and

entertainment content semiconductors and materials spatial computing engines AI new sensing

technology and AIGC-based social platforms for games. The Company’s goal is to drive business innovation

through investments thereby forging competitive edges in the entertainment technology sector.(III) The Company’s principal operations and business models

The Company is principally engaged in the development publishing and operation of online games

(mostly mobile and browser games). The business models of the Company’s online games mainly include

independent operation and third-party joint operation.Under the independent operation mode the Company obtains the licenses of games through

independent R&D or being an operator of other games and publishes and operates these products through

its own or third-party channels. The Company is fully responsible for the operation promotion and

maintenance of the games; providing unified management services for online promotion online customer

service and top-up payment; and updating games along with game developers based on the real-time

feedback of users and games.Under the third-party joint operation mode the Company cooperates with one or more game operators

or game application platforms to jointly operate games. And the aforesaid parties are responsible for the

management of their own channels including operation promotion the recharge and charge system while

the Company provides technical support services along with game developers.(IV) The Company’s presence on the market and primary growth drivers

Focusing on cultural and creative businesses based on the development publishing and operation of

online games the Company is a comprehensive entertainment provider in China’s A-stock market. It is a Key

Cultural Export Company of China Demonstration Base for China’s Cultural Industry Civilized Institution in

Guangdong Province and Top 30 Cultural Enterprise of Guangzhou and MSCI ESG AA-rated company

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

19among others. With “bringing joy to the world” as its mission the Company is dedicated to becoming an

excellent and sustainable entertainment provider. The Company has been steadily advancing with the

development strategy of “boutiqueization diversification and globalization” and promoting high-quality and

sustainable development.II Core Competitiveness Analysis

The Company’s core competitiveness remained largely the same during the Reporting Period.

1. Forging ahead with determination the team has seized market opportunities swiftly

The Company has been deeply engaged in the cultural and creative industry for many years. Its core

management team is deeply involved in the front line of business working hard together with all the

employees. Always upholding the spirit of marathon-like perseverance the Company has been forging

ahead with breakthroughs as well as pursuing better financial results and faster growth while maintaining

sound operation. Over the years the Company has demonstrated keen market insight seizing emerging

opportunities in the industry through a robust team of skilled professionals and scientific management

mechanisms. Anticipating the "shift from web games to mobile games" in its early stages the Company

spearheaded overseas market penetration over a decade ago. Presently we remain aligned with the trend

towards mini-games. Navigating numerous industry transitions we have achieved sustained growth.Throughout the development the Company has consistently emphasized talent cultivation and team

building. The Company has built a high-caliber talent pool. Through a scientific talent promotion mechanism

remuneration management system and performance incentive scheme the Company inspires employee

motivation and creativity. With "bringing joy to the world" as its mission the Company is advancing towards

the vision of "becoming an excellent and sustainable entertainment provider".

2. Strengths in the integration of R&D and operation have been consolidated enriching the product

portfolio

The Company has continuously advanced its strategy of "integration of R&D and operation" deepened

its diversified product portfolio and established a robust and efficient multidimensional product supply

system. First the Company has consistently pushed back the boundaries of its self-development capabilities

delved into core product categories and adopted a global perspective to create a central supply layer

with self-developed products at the core. Second through investment empowerment and business support

the Company has fostered deeper partnerships with numerous high-quality developers both domestically

and internationally continuously accumulating deeply customized premium products. Third by

collaborating with long-term and stable developers the Company has further refined its product offerings.Under this supply system the Company has built a robust product supply chain continuously enriched the

portfolio of high-quality products and drove steady business growth.With the “integration of R&D and operation” model the Company can fully combine its strengths in

product R&D and operation. This on the one hand facilitates a deeper understanding of the market and

user demands by the R&D team thereby increasing the success rate of products under development. On

the other through close collaboration between R&D and operations teams the Company can optimize the

updates and promotions of already launched products thus effectively achieving long-term operation and

prolonging product life cycles.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

203. Publishing capabilities have been continuously iterated to facilitate long-term operation from a

global perspectiveIn response to the ever-evolving global gaming market the Company adheres to a strategy of “tailoredgames” for overseas users with diverse cultural backgrounds gaming preferences and payment habits.Tailored promotion and operation strategies are adopted for different countries regions and game types.The Company focuses on publishing different genres of games in different regions and localizes game

content and promotional materials to reflect the cultural characteristics of each region. Over the years the

Company's publishing team has successfully launched numerous quality games across diverse genres and

themes in global markets. During this journey we have kept abreast of the latest market trends and

accordingly innovated our marketing strategies. By employing various creative marketing strategies such

as collaboration with renowned IP celebrity endorsements and immersive storytelling we have established

a long-term ecosystem revolving around user interactions thus fortifying robust publishing barriers and

facilitating the long-term operation of multiple products.

4. Technology-driven innovation and breakthroughs to embrace industry transformation

As one of the earliest gaming enterprises in China to systematically adopt AI the Company prioritizes

innovation and fosters an open and inclusive environment for knowledge exchange. By deeply integrating

big data and AI technologies into its business operations the Company has empowered all aspects of the

value chain—from product development and content production to publishing operation and asset

accumulation. Over the years it has accumulated vast amounts of data and technological advantages

continuously iterating and optimizing its full-cycle digital intelligent products upgrading its game

industrialization pipeline and enhancing R&D and operational efficiency. In addition through strategic

investment in technology the Company is gradually establishing a presence across the industry chain

spanning computing infrastructure large language model algorithms and AI applications. This enables

resource sharing and the leveraging of complementary strengths allowing the Company to stay at the

forefront of technological advancement and build a win-win ecosystem.III Analysis of Principal Operations

Overview

See contents under the heading “I Principal Operations of the Company in the Reporting Period”.Year-over-year changes in key financial data:

Unit: RMB

H1 2025 H1 2024 Change(%) Main reason for change

The game products in operation

are at different stages of their

life cycles. The main games in

operation during the current

Operating revenue 8486116689.62 9231969089.44 -8.08% period were new games such asLootborn Warriors (英雄没有闪)

and Bonk Bonk Tribe (时光大爆炸)

which were in the introduction

stage while the main games in

operation in the same period

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

21last year were existing games in

the mature stage which were

able to generate relatively

stable gross billing.Cost of sales 1976706274.51 1880723779.43 5.10% Increased cost of royaltiesduring the Reporting Period

Games such as Nobody's

Adventure Chop-Chop (寻道大

千) and Three Kingdom: Ba Ye

Distribution and (霸业) that were in the growth

selling expenses 4410194833.32 5360351377.24 -17.73% stage in the same period lastyear have entered the mature

stage in the Reporting Period

and traffic placement for these

games has decreased.General and

administrative 296824781.90 295724089.56 0.37%

expenses

Increased exchange gains

Financial expenses -86935899.78 -75004717.79 -15.91% during the Reporting Periodcompared with the same period

last year

Income tax

expenses 208478502.79 202945190.16 2.73%

Research and

development 337441172.39 350778127.57 -3.80%

investments

Decreased cash received from

Net cash flows from the sales of goods or rendering

operating activities 1753342666.68 2129183514.99 -17.65% services during the ReportingPeriod compared with the same

period last year

Decreased net cash flows used

Net cash flows in the purchase and recovery of

used in/from -102066991.25 - 95.47% wealth management products

investing activities 2253026693.16 and term deposits during theReporting Period compared with

the same period last year

Decreased cash inflows from the

Net cash flows redemption of financial

used in/from -1100000218.92 -692657291.32 -58.81% management products and

financing activities term deposits used as pledgesfor bank loans during the

Reporting Period

Net increase in Increased net cash flows from

cash and cash 554657996.31 -840354079.38 166.00% investing activities during the

equivalents Reporting Period compared withthe same period last year

Significant changes to the profit structure or sources of the Company in the Reporting Period:

□Applicable □ Not applicable

No such changes in the Reporting Period.Breakdown of operating revenue:

Unit: RMB

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

22H1 2025 H1 2024

As % of As % of Change

Amount operating Amount operating (%)

revenue (%) revenue (%)

Total operating

revenue 8486116689.62 100% 9231969089.44 100% -8.08%

By operating division

Online games 8415466388.52 99.17% 9172745267.36 99.36% -8.26%

Others 70650301.10 0.83% 59223822.08 0.64% 19.29%

By product category

Mobile games 8239189563.05 97.09% 8958803229.22 97.04% -8.03%

Browser games 176276825.47 2.08% 213942038.14 2.32% -17.61%

Others 70650301.10 0.83% 59223822.08 0.64% 19.29%

By operating segment

Domestic 5762094584.35 67.90% 6333847795.59 68.61% -9.03%

Overseas 2724022105.27 32.10% 2898121293.85 31.39% -6.01%

Operating division product category or operating segment contributing over 10% of operating revenue or

operating profit:

□ Applicable □ Not applicable

Unit: RMB

YoY

Gross change in YoY YoY change

Operating revenue Cost of sales profit operating changein cost of in gross profitmargin revenue sales (%) margin (%)(%)

By operating division

Online

games 8415466388.52 1914702759.16 77.25% -8.26% 2.54% -2.39%

By product category

Mobile

games 8239189563.05 1859591647.28 77.43% -8.03% 9.14% -3.55%

Browser

games 176276825.47 55111111.88 68.74% -17.61% -66.26% 45.09%

By operating segment

Domestic 5762094584.35 1285714348.30 77.69% -9.03% 8.15% -3.54%

Overseas 2724022105.27 690991926.21 74.63% -6.01% -0.13% -1.50%

Core business data restated according to the changed methods of measurement that occurred in the

Reporting Period:

□Applicable □ Not applicable

Breakdown of the cost of sales for principal operations:

Unit: RMB

H1 2025 H1 2024

Breakdown

of cost As % of cost of As % of cost of Change (%)Amount sales Amount sales

Royalties 1770265739.04 89.56% 1712014217.49 91.03% 3.40%

Cost of

servers 112883638.23 5.71% 129283531.00 6.87% -12.69%

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

23Amortization

of copyright 27540936.91 1.39% 24468488.07 1.30% 12.56%

money

Other costs 4012444.98 0.20% 1440978.06 0.08% 178.45%

Total 1914702759.16 96.86% 1867207214.62 99.28% 2.54%

Any over 30% YoY movements in the data above and why:

□ Applicable □ Not applicable

1. Cost of sales of browser games decreased by 66.26% YoY primarily driven by the decreased game

licensing fees.

2. Other costs increased by 178.45% YoY primarily driven by the increased cost of technical service charges.

IV Analysis of Non-principal Operations

□ Applicable □ Not applicable

Unit: RMB

As % of profit

Amount before income Reason/source Recurrent or not

tax expenses

Mainly due to gains

and losses on long-

term equity

investments

accounted for using

the equity method

Investment income 61930197.10 3.85% dividends during the No

period of holding

equity investments

and income from

investments in wealth

management

products

Mainly due to

Gain/loss on changes in fair value

changes in fair 19374832.45 1.20% of equity investments

value and wealth

No

management

products

Impairment loss on Mainly due to

assets -267254.09 -0.02% impairment loss on Yescredit

Non-operating Mainly due to

income 1140329.45 0.07% compensation Noincome

Mainly due to

Non-operating

expenses 13276351.01 0.82%

expenditure on

donations and No

litigation damages

Mainly due to

government grants

Other income 13015767.02 0.81% that are related to No

normal business

operations

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

24V Analysis of Assets and Liabilities

1. Significant Changes in Asset Composition

Unit: RMB

30 June 2025 31 December 2024 Change Reason for any

As % of in

Amount total Amount As % of percenta

significant

assets total assets ge (%)

change

Monetary funds 5373334806.58 26.12% 5058893098.76 25.83% 0.29% No significantchange

Accounts 1271836971.46 6.18% 1212667677.20 6.19% -0.01% No significantreceivable change

Investment

properties 841019909.26 4.09% 689233033.12 3.52% 0.57%

No significant

change

Long-term equity No significant

investments 411654888.75 2.00% 446322435.18 2.28% -0.28% change

Fixed assets 906898935.04 4.41% 1076644793.81 5.50% -1.09% No significantchange

Right-of-use assets 11485365.21 0.06% 6566577.29 0.03% 0.03% No significantchange

Short-term loans 2646787083.45 12.87% 2653781111.11 13.55% -0.68% No significantchange

Contract liabilities 259690255.10 1.26% 244227089.06 1.25% 0.01% No significantchange

Lease liabilities 5723939.30 0.03% 1528614.88 0.01% 0.02% No significantchange

Trading financial

assets 2231896412.99 10.85% 2249440497.59 11.49% -0.64%

No significant

change

Mainly due to

the increased

prepayments

for Internet

traffic charges

and copyright

money as a

result of the

Prepayments 1228924513.92 5.97% 729588626.88 3.73% 2.24% launch of newgames such as

Bonk Bonk

Tribe (时光大爆

炸) and

Lootborn

Warriors (英雄

没有闪) during

the Reporting

Period

Other non-current

financial assets 1129286893.94 5.49% 1037418816.34 5.30% 0.19%

No significant

change

Intangible assets 1864591049.99 9.06% 1888794105.85 9.65% -0.59% No significantchange

Goodwill 1578065048.53 7.67% 1578065048.53 8.06% -0.39% No significantchange

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

25Other non-current

assets 2565399621.70 12.47% 2195871744.13 11.21% 1.26%

No significant

change

Accounts payable 2001654876.00 9.73% 1667812211.58 8.52% 1.21% No significantchange

Mainly due to

the increased

bank

acceptance

Notes payable 1734500000.00 8.43% 1044500000.00 5.33% 3.10% bills paid to

suppliers

during the

Reporting

Period

2. Major Assets Overseas

□ Applicable □ Not applicable

Man

Asset age Control Return Material

Asset Source value Location men measures to genera

As % of the impairme

(RMB) t protect asset ted

Company’s

equity nt risk ormod safety (RMB) not

el

A sound

business

Investme supervision

Other nts in Hong

equity overseas 4648061 Kong in

mechanism 23688

assets compani 94.01 China

and a sound 3.58% No

etc. risk control

48.37

es mechanism

have been

put in place

A sound

Purchase business

Wealth of supervision

manage overseas

Hong mechanism

wealth 1437562 Kong in and a sound 691714ment manage 94.21 China

1.11% No

products etc. risk control.80

ment mechanism

products have been

put in place

A sound

Income business

from Hong supervision

Monetary investme 2184591 Kong in mechanism

funds nts and 025.18 China and a sound 16.80% No

operatio Singapor risk control

ns e etc. mechanismhave been

put in place

3. Assets and Liabilities at Fair Value

□ Applicable □ Not applicable

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

26Unit: RMB

Gain/loss Impairme

on fair- Cumulative nt Purchas Sold in

Item Beginning

value allowanc ed in

amount changes

fair-value e made the the Other Ending

in the changes in the Reportin Reportin changes amount

Reporting through equity Reporting g Period g Period

Period Period

Financial

assets

1. Trading

financial

assets

(exclusive of 2249440 51342323. 484700 491465 -1235258.13 2231896

derivative 497.59 38 0000.00 1149.85 412.99

financial

assets)

2. Other

equity 2170229 - 180000.72.20 247394639.43 00 -101430.00

2085109

investments 89.00

3. Other non-

current 1037418 - 178701 501424 1129286

financial 816.34 34557783.06 508.16 29.76

-2133217.74893.94

assets

Subtotal of

financial 3503882 16784540. - 502570 496497286.13 32 247394639.43 1508.16 3579.61 -3469905.87

3569694

assets 295.93

Total of the 3503882 16784540. - 502570 496497 3569694

above 286.13 32 247394639.43 1508.16 3579.61 -3469905.87 295.93

Financial 8743696. 2590292.1 159980 -751877.80 3801719.liabilities 60 3 6.85 82

Contents of other changes:

Other changes were incurred by exchange rate fluctuations etc.Significant changes to the measurement attributes of the major assets in the Reporting Period:

□ Yes □ No

4. Restricted Asset Rights as at the End of the Reporting Period

Item Ending carrying amount(RMB) Reason for restriction

Monetary funds 699433.86Money frozen by bank and security deposits

Fixed assets 1324238054.77Principals and interest of term deposits with amaturity within one year as pledges

Non-current assets due within Principals and interest of term deposits with a

one year 213962130.89maturity of over one year (due before June 2026) aspledges

Other non-current assets 618250160.00Principals and interest of term deposits with amaturity of over one year as pledges

Total 2157149779.52

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

27VI Principal Subsidiaries and Joint Stock Companies

□ Applicable □ Not applicable

Principal subsidiaries and joint stock companies with an over 10% effect on the Company’s net profit:

Unit: RMB

Relations

hip with

Name the Principal

Register

ed Total Net

Operatin

g Operatin Net profit

Compan activity capital assets assets revenue g profit

y

Anhui 37

Jiyu Developm

Network Subsidiar ent ofmobile and 625000 2697292 2054982 8644572 4607690 4409418Technolo y browser 0.00 955.59 817.73 92.39 31.69 98.56gy Co.Ltd. games

37

Interactiv

e

Entertain Publishing

ment Subsidiar and

(Shangha y operation

10000015958195176367848819611556179597335

of mobile 00.00 0417.90 608.20 176.09 625.78 33.43i)

Technolo games

gy Co.Ltd.Subsidiaries obtained or disposed of in the Reporting Period:

□ Applicable □ Not applicable

Name of subsidiary How it was obtained or Effects on the overall operations anddisposed of performance

Shanghai Tuoxiong

Network Technology Co. Acquired in cash In line with the Company’s strategic planning

Ltd. and helpful for its business development

Guangzhou Dingtuo Acquired by purchasing

Network Technology Co. equity interests in its parent In line with the Company’s strategic planning

Ltd. company and helpful for its business development

Guangzhou Siying Acquired by purchasing

Network Technology Co. equity interests in its parent In line with the Company’s strategic planning

Ltd. company and helpful for its business development

Other information on principal subsidiaries and joint stock companies:

None

VII Risks Facing the Company and Countermeasures

1. Changes in industry policies risks of violation and countermeasures

In recent years the authority in charge has attached great importance to the development of game

industry made a series of major decisions and arrangements and issued a series of policies and regulations to

guide the industry to develop in a standardized and healthy way. For example clear new standards and

requirements have been put forward for protection of minors and anti-addiction of online games. Further strict

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

28management measures have been taken to promote standardized management of game industry. At the

same time information security and protection of users' privacy have drawn much attention from the society.In the long term the regulation of the online game industry is becoming more and more standardized which is

conducive to the healthy development of the industry. The enterprises with standardized operation will benefit

from it. However in the future if the Company fails to make corresponding adjustments timely in accordance

with changes in industry policies or has a deviation in understanding management regulations in its operation

there may be a risk that the Company will be punished by relevant departments or the works will not go online

as planned which will have a significant negative impact on the Company's business development and

brand image. In this regard the Company will strictly abide by various industry policies rules and regulations

actively implement relevant requirements for industry development establish an internal sound quality

management and control mechanism strengthen industry policy risk management capability and fully

reduce and avoid the business risks caused by changes in industry policies.

2. Market competition risks and countermeasures

The online game industry is facing increasingly fierce competition as it gradually matures. At the same

time online game users are maturing with higher quality demand for game products. The industry is

characteristic of fast product transition limited product life cycle and volatile player preferences among

others. Intense market competition will challenge the Company’s development in terms of products and

market channels.In response the Company will continue to implement the strategy of "boutiqueization diversification and

globalization". On the one hand it will strengthen its core competitiveness of its own business pay continuous

attention to self-research investment carry out R&D and innovation in product creativity gameplay theme

art and technology and keep up with industry technology development trend; at the same time it will

maintain close cooperation with excellent developers to guarantee the supply of quality products and

continue to expand game categories through independently-developed and agency games to deepen the

competitive edge of "integration of R&D and operation". Meanwhile the Company will speed up the pace of

exporting give full play to the edges of it in overseas markets face diversified operations of overseas markets

deepen the cultivation of key markets and broaden the categories of games and increase market share. In

addition the Company will dig deeper into operational data and timely adjust operational and R&D

strategies to meet the core demands of users further play the role of new ideas of digital marketing operation

deepen the business strategy of multi-channel marketing and long-term service and continuously enhance

core competitiveness in the market.Facing the current industrial competition pattern the top-performing enterprise has obvious edges in

technology R&D ability channel operation ability product promotion ability user scale and market share. The

Company will continue to consolidate and cement its competitive edges actively respond to changes in the

industry reduce market competition risks and seize market opportunities.

3. Risks of core personnel turnover and countermeasures

A stable and high-quality talent team is an important guarantee for the Company to maintain its core

competitive advantage. If the Company fails to effectively build a core talent team give reasonable

incentives and manages the core personnel the employees’ enthusiasm and creativity will be affected

which will have an adverse impact on the Company’s core competitiveness.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

29In response much attention has been attached to cultivation and acquisition of professional talents. The

Company creatively builds a platform-based talent management mechanism according to which excellent

game producers are rewarded with project bonus and given discretion of research and project concept

creation. In order to attract and retain outstanding management talents and business elites the Company

has reformed the project mechanism shortened the review cycle and established diversified objectives so as

to stimulate the innovative vitality of employees. In terms of employee performance management the

Company has set up diversified KPIs based on employees' contribution and ability as well as reasonable team

objectives and innovative incentive activities to encourage employees’ creativity so as to increase the

attractiveness to core staffs and R&D personnel.In addition the Company cares about the long-term development of employees. The Company has

established “37 Interactive Entertainment Learning and Development Center” to provide sufficient training

and learning opportunities for employees and help them grow rapidly. The Company actively carried out

training for newcomers and professional abilities such as "Marathon Leadership Training Camp" "Huangpu

New Army" "X+ Plan" and "37TALK" promoted talent upgrading to meet the needs of business upgrading paid

attention to internal sharing established a team of internal professional lecturers among employees spread

culture of sharing built a talent echelon and upgraded talent development system.Centering on the cultural concept of "health happiness and sustainability" the Company upgraded

colorful welfare system strengthened humanistic care and promoted retention of talents. The colorful welfare

system encompasses interest-free loan love fund commercial insurance and employee health management.The Company has also launched the “Newborn Initiative” under which a childbirth fund of RMB20000 per

child will be granted to officially employed staff with a service tenure of two years or more further enhancing

talent care and incentive measures. In addition seasonal activities on holidays annual physical examination

singles' fellowship "Family Day" "Boss Face-to-Face" "37 Battle Talk" "Carnival" “Healthy 37ers” and other

thematic activities were regularly held. Inter-departments' team building promoted the connection between

employees and their friends relatives and colleagues. In addition the Company has established recreational

clubs for employees covering “Super Runners” e-sports table games dancing badminton football and

yoga created cultural atmosphere that meets the characteristics of the younger generation strengthened

employees' sense of belonging balanced employees' work and life and took care of employees' physical

and mental health in various forms.

4. Technology iteration and innovation risk and countermeasures

The game industry has seen rapid technology iteration and faster changes in cutting-edge technologies

and demand for new types of products has emerged among young users. Against this backdrop if a game

company fails to grasp the industry development trend in a forward-looking manner and promptly innovate its

technology and products its R&D and application of key technologies will be outdated resulting in the risk of

products falling behind the market.In response the Company continued to focus on changes in the industry's cutting-edge technologies. First

it closely followed industry changes and probed into cutting-edge technologies through investment layout to

maintain sensitive to leading technologies. Second it intensified the incubation of internal technologies

valued investment in self-developed games improved self-development system established an effective R&D

system framework and introduced diversified incentives to encourage employees to explore new

technologies. By taking these actions the Company has reserved technologies and products for the industry

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

30development trend.

5. Risk associated with being investigated by the China Securities Regulatory Commission with no clear

conclusion yet

On 27 June 2023 the Company Mr. Li Weiwei (the actual controller and Chairman of the Board of the

Company) and Mr. Zeng Kaitian (the Vice Chairman of the Board of the Company) received the "Notification

of the China Securities Regulatory Commission on Case Filing" (CSRC Case No. 03720230061 No. 03720230062

No. 03720230063) from the said commission (hereinafter referred to as the "CSRC") respectively. For suspected

information disclosure violations according to the Securities Law of the People's Republic of China the Law of

the People's Republic of China on Administrative Penalties and other applicable laws and regulations the

CSRC decided to file a case against the Company Li Weiwei and Zeng Kaitian.During the period of investigation the Company will actively cooperate with the CSRC’s investigation and

fulfil its information disclosure obligations in strict accordance with applicable laws regulations and regulatory

requirements.VIII Development and Implementation of Market Value Management System

and Valuation Enhancement Plan

Indicate whether the Company has developed a market value management system.□ Yes □ No

The Company's market value management system is aimed to regulate the Company's market value

management activities safeguard the legitimate rights and interests of the Company and investors

enhance the Company's investment value and increase investor returns. The main contents include the

goals and basic principles organs and responsibilities plans and methods of market value management

etc.Indicate whether the Company has disclosed any valuation enhancement plan.□ Yes □ No

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

31Part IV Environmental Social and Governance Information

I Changes of Directors Supervisors and Senior Management

□ Applicable □ Not applicable

Name Office title Type of change Date of change Reason for change

Ye Wei Director Elected 17 July 2025 Change of term

Cheng Lin Employee Director Elected 17 July 2025 Change of term

Xie Huijia IndependentDirector Elected 17 July 2025 Change of term

Fang Xiaojun IndependentDirector Elected 17 July 2025 Change of term

Zeng Kaitian General Manager Appointed 17 July 2025 Change of term

Cheng Lin Deputy GeneralManager Appointed 17 July 2025 Change of term

Director and

Yang Jun Deputy General Resignation upon

Manager expiration of term

17 July 2025 Change of term

Director and

Liu Jun Deputy General Resignation uponexpiration of term 17 July 2025 Change of termManager

Li Yang Independent Resignation uponDirector expiration of term 17 July 2025 Change of term

Ye Xin Independent Resignation uponDirector expiration of term 17 July 2025 Change of term

Chairman of the

He Yang Supervisory Resignation upon 17 July 2025 Change of term

Committee expiration of term

Cheng Lin Supervisor Resignation uponexpiration of term 17 July 2025 Change of term

Liu Fengyong Supervisor Resignation uponexpiration of term 17 July 2025 Change of term

Xu Zhigao General Manager Resignation uponexpiration of term 17 July 2025 Change of term

II Interim Dividend Plan

□ Applicable □ Not applicable

Bonus issue from profit (share/10 shares) 0

Cash dividend/10 shares (RMB) (tax inclusive) 2.10

Share base (share) 2212237681

Cash dividends (RMB) (tax inclusive) 464569913.01

Cash dividends in other forms (such as share

repurchase) (RMB) 0.00

Total cash dividends (including those in other forms)

(RMB) 464569913.01

Distributable profit (RMB) 4674663704.82

Total cash dividends (including those in other forms)

as % of total profit to be distributed 100%

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

32Applicable cash dividend policy

If it is difficult to identify the development stage of the Company but it has a significant capital expenditure

arrangement when making profit distribution cash dividends shall account for no less than 20% in the profit

distribution.Details of the cash and/or stock dividend plan

Upon approval by the Board of Directors the Company’s 2025 interim dividend plan is as follows: With a

fixed dividend payout ratio based on the total issued share capital (exclusive of shares in the Company’s

account for repurchased shares) on the date of record a cash dividend of RMB 2.10 (tax inclusive) per 10

shares is planned to be distributed to all the shareholders of the Company; and there will be no bonus issue

from either profit or capital reserves. The above dividend plan is consistent with the Company’s

performance growth and also in line with relevant provisions of the Company Law the Company’s Articles

of Association the Company’s Shareholder Return Plan etc. For further information please visit

http://www.cninfo.com.cn.III Equity Incentive Plans Employee Stock Ownership Plans or Other Incentive

Measures for Employees

□ Applicable □ Not applicable

1. Equity Incentives

None

2. Implementation of Employee Stock Ownership Plans

□ Applicable □ Not applicable

Outstanding employee stock ownership plans during the Reporting Period:

Awardee Number of Total number of As % of the

coverage awardees shares held Change total share Funding sourcecapital

The Third Employee

Stock Ownership

Plan: the

leadership team of

the Company

(directors Shares under

supervisors and the employee

senior stock

management); ownership plan

chief officers and No more th 1161886 None 0.05% were

deputy chief an 400 transferred from

officers; key repurchased

management and shares for no

technological staff compensation.(mid-level

employees); and

other employees

approved by the

Company

The Fourth No more th 16301534 None 0.74% Shares under

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

33Employee Stock an 650 the employee

Ownership Plan: stock

the directors ownership plan

(exclusive of were

independent transferred from

directors) repurchasedshares for no

supervisors senior compensation.management key

management and

staff who have

direct and

substantial impact

on and

contribution to the

Company’s future

operations and

growth

Shares held by directors supervisors and senior management under employee stock ownership plans during

the Reporting Period:

Number of shares Number of shares

Name Office title held at the period- held at the period- As % of the total

begin end share capital

Xu Zhigao Yang

Jun Liu Jun He Directors

Yang Cheng Lin supervisors and

Liu Fengyong Ye senior 1585000 0 0%

Wei and Zhu management

Huaimin

The number of shares held by the above-mentioned directors supervisors and senior management at

the end of the Reporting Period is 0 due to the Company's Fourth Employee Stock Ownership Plan

Management Committee recovering the unlocked shares.Change of the asset management institution during the Reporting Period:

□ Applicable □ Not applicable

Share ownership changes due to share disposal by holders and other reasons during the Reporting Period:

□ Applicable □ Not applicable

Exercise of shareholder rights during the Reporting Period:

None

Other information about employee stock ownership plans during the Reporting Period:

□ Applicable □ Not applicable

The third lock-up period of the Fourth Employee Stock Ownership Plan ended on 29 June 2025. As the

2024 annual operating results failed to reach the target the unlockable shares of all the awardees in the

third lock-up period of the Employee Stock Ownership Plan should not be unlocked.According to the Fourth Employee Stock Ownership Plan (Draft) after the three appraisal periods the

corresponding unlocked shares shall be recovered and sold by the Employee Stock Ownership Plan

Management Committee and the proceeds from the sale shall belong to the Company.Changes in the members of the employee stock ownership plan management committee:

□ Applicable □ Not applicable

Impact of employee stock ownership plans on the finance of the Company during the Reporting Period and

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

34the relevant accounting treatments:

□ Applicable □ Not applicable

Termination of employee stock ownership plans during the Reporting Period:

□ Applicable □ Not applicable

Other information:

None

3. Other Incentive Measures for Employees

□ Applicable □ Not applicable

IV Environmental Information Disclosure

Indicate whether any of the listed company and its major subsidiaries is included in the list of companies that

are required by law to disclose environmental information.□ Yes □ No

V Corporate Social Responsibility (CSR)

1. Empowering rural talent revitalization

Since 2014 through the Guangdong Youxin Charity Foundation which it initiated and established 37

Interactive Entertainment has been supporting the revitalization of county-level high schools promoting

balanced education development and cultivating youth talent.The Company via the Guangdong Youxin Charity Foundation collaborates with education and civil

affairs authorities schools teachers public welfare organizations and corporate volunteers to continuously

implement projects such as the “Youxin Peers” high school education assistance program the high school

enrolment guarantee program for ethnic minority girls the county high school free reading program the

“Vocational Wisdom Calling” career planning program and the “Embrace Exploration” Guangzhou

Summer Camp. These programs provide scholarships foster innovative thinking expand cultural knowledge

and offer other forms of support to help rural talent reach their potential.To improve the comprehensive abilities of rural youth in adapting to the future technological society

the Company has launched the “Little Elephant AI” themed public welfare course through its quality

education brand Miaocode. The program teaches students how to effectively utilize AI tools and is planned

to be implemented in regions such as Qingyuan Guangdong and Qiannan Guizhou.During the Reporting Period 37 Interactive Entertainment supported 2767 outstanding high school

students across nine regions including Anhui Sichuan and Guizhou through the Guangdong Youxin Charity

Foundation.

2. Innovating industrial support models

37 Interactive Entertainment actively responded to the “10000 Enterprises Revitalize 10000 Villages”

initiative and the “Hundred-Thousand-Ten Thousand Project” leveraging its technological creative and

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

35resource advantages to support the high-quality development of rural characteristic industries.

The Company has pioneered a digital agricultural support model centered around an innovative

triangular framework of “digital content + agricultural products + global communication”. During the

Reporting Period the Company launched themed game versions centered on lychee a fruit rich in Lingnan

cultural heritage by creatively integrating lychee elements into six globally distributed games including

Trading Legend (叫我大掌柜) Bonk Bonk Tribe (时光大爆炸) My Memory Shop (时光杂货店) and Nobody's

Adventure Chop-Chop (寻道大千 ). This has allowed global users to gain deeper insights into the cultural

significance of lychee through game scenes interactive gameplay and themed gift boxes.The Company also developed a dedicated support plan for “Yinghong No. 9” a specialty tea from

Yingde Qingyuan. Based on its unique product attributes and consumer preferences the Company helped

upgrade the brand and explored creative cultural designs and new distribution channels aimed at

attracting younger urban consumers effectively expanding the consumption scenarios for rural specialty

products.

3. Advancing ecological civilization

During the Reporting Period 37 Interactive Entertainment continued to promote its transition toward

zero-carbon development and actively implemented science-based carbon targets.To support ecological civilization progress and wetland conservation 37 Interactive Entertainment

partnered with renowned environmental public welfare organizations such as the SEE Conservation PearlRiver Project Center and the Guangdong Nature Conservation Foundation to jointly promote the “UrbanWetlands and Biodiversity Protection” initiative. This initiative has already led to the development of a

wetland ecology knowledge popularization game the creation of seven wetland restoration courses based

on the philosophy of Nature-based Solutions (NbS) the construction of five micro and small wetland science

education facilities and the organization of 20 advocacy activities for youth and volunteers. Over 1500

participants engaged raising public awareness and understanding of wetland conservation.

4. Contributing to a better society

During the Reporting Period 37 Interactive Entertainment made a donation of RMB 9.7614 million

contributing to rural revitalization innovation talent cultivation ecological and environmental protection

and community development and helping to improve social welfare.In addition to fulfilling its CSR 37 Interactive Entertainment encourages employees to participate in

various social volunteer services. During the Reporting Period under the leadership of its Party Committee 37

Interactive Entertainment organized 17 volunteer activities engaging Party members and staff in programs

such as digital literacy education for youth care for children with special needs ecological and

environmental protection and support for underprivileged communities.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

36Part V Share Changes and Shareholder Information

I Share Changes

1. Share Changes

Unit: share

Before Increase/decrease in the Reporting Period (+/-) After

Shares

Ne as

Shares as

Percen w dividen

dividend

Number tage d converteissu d from Other Subtotal

Numb Percent

(%) convert er age (%)es ed from capital

profit reserves

1. Restricted

shares 613270388 27.65%

61327

038827.72%

1.1 Shares held

by the

government

1.2 Shares held

by state-owned

corporations

1.3 Shares held

by other

domestic 613270388 27.65%

61327

038827.72%

investors

Including:

Shares held by

domestic

corporations

Shares held by 61327

domestic natural 613270388 27.65% 0388 27.72%

persons

1.4 Shares held

by overseas

investors

Including:

Shares held by

overseas

corporations

Shares held by

overseas natural

persons

2. Un-restricted 15989

shares 1604593893 72.35% -5626600 -5626600 67293 72.28%

2.1 RMB- 1604593893 72.35% -5626600 -5626600 15989 72.28%

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

37denominated 67293

common shares

2.2

Domestically

listed foreign

shares

2.3 Overseas

listed foreign

shares

2.4 Others

3. Total shares 2217864281 100.00% -5626600 -5626600

22122

37681100.00%

Reasons for share changes:

□ Applicable □ Not applicable

On 22 January 2025 the Company retired 5626600 repurchased shares and its total share capital has

thus changed from 2217864281 shares to 2212237681 shares.Approval of share changes:

□ Applicable □ Not applicable

The Company held the 15th meeting of the Sixth Board of Directors and the First Extraordinary General

Meeting of Shareholders in 2024 on 26 December 2023 and 12 January 2024 respectively at which the

Proposal on the Plan to Repurchase the Company's Shares by the Way of Centralized Bidding was

approved. As such the Company was agreed to use its own funds to repurchase shares by the way of

centralized bidding. The repurchased shares would be retired to reduce the registered capital.Transfer of share ownership:

□ Applicable □ Not applicable

Progress on share repurchases:

□ Applicable □ Not applicable

The Company held the 15th meeting of the Sixth Board of Directors and the First Extraordinary General

Meeting of Shareholders in 2024 on 26 December 2023 and 12 January 2024 respectively at which the

Proposal on the Plan to Repurchase the Company's Shares by the Way of Centralized Bidding was

approved. As such the Company was agreed to use its own funds to repurchase shares by the way of

centralized bidding. The total amount to be used for the share repurchase shall not be less than RMB 100

million (inclusive) and not more than RMB 200 million (inclusive) and the repurchase price should not

exceed RMB 33.90 per share (inclusive). The period for the implementation of the share repurchase should

be within 12 months from the date on which the Company's general meeting of shareholders approved the

share repurchase plan. The Company would make and implement repurchase decisions at an appropriate

time based on market conditions within the aforesaid period. The repurchased shares would be retired to

reduce the registered capital.As of 10 January 2025 the share repurchase period expired and during the said period the Company

had cumulatively repurchased 5626600 shares (or 0.25% of the total share capital) with its securities

account for repurchased shares by the way of centralized bidding. With the highest trading price being RMB

18.13/share and the lowest being RMB 17.66/share the total amount paid was RMB 100691594 (exclusive of

transaction costs). As such the implementation of the share repurchase plan had been completed.On 22 January 2025 the Company completed the retirement formalities for the above-mentioned

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

38repurchased shares at the Shenzhen Branch of China Securities Depository and Clearing Corporation

Limited. As such the Company's total share capital has changed from 2217864281 shares to 2212237681

shares.Progress on reducing the repurchased shares by way of centralized bidding:

□ Applicable □ Not applicable

Effects of share changes on the basic earnings per share diluted earnings per share equity per share

attributable to the Company’s common shareholders and other financial indicators of the prior year and

the prior accounting period respectively:

□ Applicable □ Not applicable

During the Reporting Period the Company's total share capital decreased by 5626600 shares due to

the share repurchase. As per the Accounting Standards for Business Enterprises the aforesaid repurchased

shares were excluded in the calculation of basic earnings per share.Other information that the Company considers necessary or is required by the securities regulator to be

disclosed:

□ Applicable □ Not applicable

2. Changes in Restricted Shares

□ Applicable □ Not applicable

II Issuance and Listing of Securities

□ Applicable □ Not applicable

III Shareholders and Their Holdings as at the Period-End

Unit: share

Number of preferred shareholders with

Number of common shareholders 150523 resumed voting rights (if any) (see note 0

8)

5% or greater shareholders or the top 10 shareholders (exclusive of shares lent in refinancing)

Shareh Increase/d Pledged marked or

Name of Nature of olding ecrease in Restricted Un- frozen status

shareholder shareholder percen Shares held theReporting shares held

restricted

tage shares held Status SharesPeriod

Li Weiwei Domesticnatural person 14.61% 323228319 0 242421239 80807080

Zeng Kaitian Domesticnatural person 11.14% 246474074 0 184855555 61618519

Hu Yuhang Domesticnatural person 9.11% 201597684 0 151198263 50399421 Pledged 31450000

Hong Kong

Securities Clearing Overseas 6.01% 132856952 74317171 0 132856952

Company Ltd. corporation

Wu Weidong Domestic 1.88% 41690057 409100 0 41690057

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

39natural person

Xu Zhigao Domesticnatural person 1.76% 38996974 0 29247730 9749244

China Minsheng

Banking Corp. Ltd.-China Securities

Cartoon Games

Trading Open- Other 1.67% 36936890 5268805 0 36936890

ended Index

Securities

Investment Fund

Wu Weihong Overseasnatural person 1.59% 35253178 0 0 35253178

Li Xingping Domesticnatural person 0.79% 17570206 17570206 0 17570206

37 Interactive

Entertainment

Network

Technology Group

Co. Ltd. The Other 0.74% 16301534 0 0 16301534-

Fourth Employee

Stock Ownership

Plan

Strategic investor or general

corporation becoming a top-10

shareholder in a rights issue (if any) N/A

(see note 3)

1. Among the top 10 shareholders of the Company Wu Weidong and Wu Weihong are

shareholders acting in concert.Related or acting-in-concert parties 2. The Company is not aware of whether there is among the other top 10 shareholders

among the shareholders above any related parties or acting-in-concert parties as defined in the Measures on the

Administration of Acquisition of Listed Companies.Explain if any of the shareholders

above was involved in

entrusting/being entrusted with None

voting rights or waiving voting rights

Special account for share

repurchases (if any) among the top N/A

10 shareholders (see note 11)

Top 10 un-restricted shareholders (exclusive of shares lent in refinancing and senior management’s locked-up shares)

Shares by class

Name of shareholder Un-restricted shares held

Class Shares

RMB-

Hong Kong Securities Clearing denomin

Company Ltd. 132856952 ated 132856952common

shares

RMB-

denomin

Li Weiwei 80807080 ated 80807080

common

shares

Zeng Kaitian 61618519 RMB-denomin 61618519

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

40ated

common

shares

RMB-

denomin

Hu Yuhang 50399421 ated 50399421

common

shares

RMB-

denomin

Wu Weidong 41690057 ated 41690057

common

shares

China Minsheng Banking Corp. Ltd. RMB-

-China Securities Cartoon Games denomin

Trading Open-ended Index 36936890 ated 36936890

Securities Investment Fund commonshares

RMB-

denomin

Wu Weihong 35253178 ated 35253178

common

shares

RMB-

denomin

Li Xingping 17570206 ated 17570206

common

shares

37 Interactive Entertainment RMB-

Network Technology Group Co. denomin

Ltd. The Fourth Employee Stock 16301534 ated 16301534-

Ownership Plan commonshares

RMB-

Ping An Life Insurance Company of denomin

China Ltd. Own Funds 13363800 ated 13363800- common

shares

Related or acting-in-concert parties

among the top 10 un-restricted 1. Among the top 10 shareholders of the Company Wu Weidong and Wu Weihong areshareholders acting in concert.shareholders as well as between 2. The Company is not aware of whether there is among the other top 10 shareholders

the top 10 un-restricted any related parties or acting-in-concert parties as defined in the Measures on the

shareholders and the top 10 Administration of Acquisition of Listed Companies.shareholders

Top 10 common shareholders

engaged in securities margin N/A

trading (if any) (see note 4)

5% or greater shareholders top 10 shareholders and top 10 un-restricted public shareholders involved in

refinancing shares lending:

□ Applicable □ Not applicable

Indicate whether there was any change to the top 10 shareholders or top 10 un-restricted public

shareholders due to refinancing shares lending/returning during the Reporting Period compared to the same

period of last year.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

41□ Applicable □ Not applicable

Indicate whether any of the top 10 common shareholders or the top 10 un-restricted common shareholders

of the Company conducted any promissory repo during the Reporting Period.□ Yes □ No

No such cases in the Reporting Period.IV Changes in the Shareholdings of Directors Supervisors and Senior

Management

□ Applicable □ Not applicable

No such changes in the Reporting Period. For the relevant information see the 2024 Annual Report.V Change of the Controlling Shareholder or Actual Controller

Change of the controlling shareholder in the Reporting Period:

□ Applicable □ Not applicable

No such cases in the Reporting Period.Change of the actual controller in the Reporting Period:

□ Applicable □ Not applicable

No such cases in the Reporting Period.VI Preferred Shares

□ Applicable □ Not applicable

No such cases in the Reporting Period.Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

42Part VI Financial Statements

I Independent Auditor’s Report

Are these interim financial statements audited by an independent auditor

□ Yes □ No

They are unaudited by such an auditor.II Financial Statements

Currency unit for the financial statements and the notes thereto: RMB

1. Consolidated Balance Sheet

Prepared by 37 Interactive Entertainment Network Technology Group Co. Ltd.

30 June 2025

Unit: RMB

Item 30 June 2025 1 January 2025

Current assets:

Monetary funds 5373334806.58 5058893098.76

Transaction settlement funds

Loans to other banks

Trading financial assets 2231896412.99 2249440497.59

Derivative financial assets

Notes receivable

Accounts receivable 1271836971.46 1212667677.20

Accounts receivable financing

Prepayments 1228924513.92 729588626.88

Premiums receivable

Reinsurance receivables

Receivable reinsurance contract reserve

Other receivables 61577803.67 42840109.04

Including: Interest receivable

Dividends receivable 22613234.78 12782059.51

Redemptory monetary capital for sale

Inventories

Including: Data resources

Contract assets

Assets held for sale

Non-current assets due within one year 536506012.51 923069692.33

Other current assets 170630952.09 118850219.61

Total current assets 10874707473.22 10335349921.41

Non-current assets:

Loans and advances to customers

Debt investments

Other debt investments

Long-term receivables

Long-term equity investments 411654888.75 446322435.18

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

43Other equity investments 208510989.00 217022972.20

Other non-current financial assets 1129286893.94 1037418816.34

Investment properties 841019909.26 689233033.12

Fixed assets 906898935.04 1076644793.81

Construction in progress

Productive living assets

Oil and gas assets

Right-of-use assets 11485365.21 6566577.29

Intangible assets 1864591049.99 1888794105.85

Including: Data resources

Development expenditure

Including: Data resources

Goodwill 1578065048.53 1578065048.53

Long-term deferred expenses 110226142.63 66733610.79

Deferred income tax assets 68432713.46 44668879.75

Other non-current assets 2565399621.70 2195871744.13

Total non-current assets 9695571557.51 9247342016.99

Total assets 20570279030.73 19582691938.40

Current liabilities:

Short-term loans 2646787083.45 2653781111.11

Loans from the central bank

Loans from other banks

Trading financial liabilities 3801719.82 8743696.60

Derivative financial liabilities

Notes payable 1734500000.00 1044500000.00

Accounts payable 2001654876.00 1667812211.58

Advances from customers 985420.12 362116.34

Contract liabilities 259690255.10 244227089.06

Financial assets sold under repurchase

agreements

Customer deposits and interbank deposits

Payables for acting trading of securities

Payables for underwriting of securities

Employee benefits payable 246458565.57 384954362.43

Taxes payable 189100877.72 200043621.99

Other payables 189503209.45 200414366.22

Including: Interest payable

Dividends payable

Handling charges and commissions payable

Reinsurance payables

Liabilities held for sale

Non-current liabilities due within one year 4121456.63 5085969.06

Other current liabilities 64315373.98 49219418.15

Total current liabilities 7340918837.84 6459143962.54

Non-current liabilities:

Insurance contract reserve

Long-term loans

Bonds payable

Including: Preferred shares

Perpetual bonds

Lease liabilities 5723939.30 1528614.88

Long-term payables

Long-term employee benefits payable

Provisions

Deferred income

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

44Deferred income tax liabilities 97224520.45 105413115.53

Other non-current liabilities

Total non-current liabilities 102948459.75 106941730.41

Total liabilities 7443867297.59 6566085692.95

Shareholders' equity:

Share capital 2212237681.00 2217864281.00

Other equity instruments

Including: Preferred shares

Perpetual bonds

Capital reserves 2553827539.39 2678529816.16

Less: Treasury shares 300524656.78 401229096.75

Other comprehensive income -135399516.72 -119674167.70

Special reserves

Surplus reserves 666869940.33 666869940.33

General risk reserves

Retained earnings 8002705006.82 7878369071.34

Total equity attributable to shareholders of the

Company 12999715994.04 12920729844.38

Non-controlling interests 126695739.10 95876401.07

Total shareholders' equity 13126411733.14 13016606245.45

Total liabilities and shareholders’ equity 20570279030.73 19582691938.40

Legal representative: Zeng Kaitian Chief Financial Officer: Ye Wei

Board Secretary: Ye Wei

2. Balance Sheet of the Company

Unit: RMB

Item 30 June 2025 1 January 2025

Current assets:

Monetary funds 20549214.01 45010430.49

Trading financial assets 1403357410.96 1472922373.98

Derivative financial assets

Notes receivable

Accounts receivable

Accounts receivable financing

Prepayments 492828.00 299511.91

Other receivables 2927527446.03 2067993087.97

Including: Interest receivable

Dividends receivable

Inventories

Including: Data resources

Contract assets

Assets held for sale

Non-current assets due within one year

Other current assets 8513855.17 8185040.85

Total current assets 4360440754.17 3594410445.20

Non-current assets:

Debt investments

Other debt investments

Long-term receivables

Long-term equity investments 9561797839.35 9561797839.35

Other equity investments

Other non-current financial assets 80738178.41 80738178.41

Investment properties

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

45Fixed assets

Construction in progress

Productive living assets

Oil and gas assets

Right-of-use assets 1416950.52 2479663.50

Intangible assets

Including: Data resources

Development expenditure

Including: Data resources

Goodwill

Long-term deferred expenses

Deferred income tax assets 8502339.59 9230406.43

Other non-current assets

Total non-current assets 9652455307.87 9654246087.69

Total assets 14012896062.04 13248656532.89

Current liabilities:

Short-term loans 50027499.99 400281111.11

Trading financial liabilities

Derivative financial liabilities

Notes payable

Accounts payable 491488.50 1713740.20

Advances from customers

Contract liabilities

Employee benefits payable 50868.94 28060.00

Taxes payable 17739439.95

Other payables 16404479.72 32866010.91

Including: Interest payable

Dividends payable

Liabilities held for sale

Non-current liabilities due within one year 2552367.41

Other current liabilities

Total current liabilities 66974337.15 455180729.58

Non-current liabilities:

Long-term loans

Bonds payable

Including: Preferred shares

Perpetual bonds

Lease liabilities

Long-term payables

Long-term employee benefits payable

Provisions

Deferred income

Deferred income tax liabilities

Other non-current liabilities

Total non-current liabilities

Total liabilities 66974337.15 455180729.58

Shareholders' equity:

Share capital 2212237681.00 2217864281.00

Other equity instruments

Including: Preferred shares

Perpetual bonds

Capital reserves 6250612855.35 6345690695.32

Less: Treasury shares 300524656.78 401229096.75

Other comprehensive income

Special reserves

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

46Surplus reserves 1108932140.50 1108932140.50

Retained earnings 4674663704.82 3522217783.24

Total shareholders' equity 13945921724.89 12793475803.31

Total liabilities and shareholders’ equity 14012896062.04 13248656532.89

3. Consolidated Income Statement

Unit: RMB

Item H1 2025 H1 2024

1. Total operating revenue 8486116689.62 9231969089.44

Including: Operating revenue 8486116689.62 9231969089.44

Interest income

Premium income

Handling charge and commission

income

2. Total operating costs and expenses 6958794617.16 7832939934.89

Including: Cost of sales 1976706274.51 1880723779.43

Interest expense

Handling charge and commission

expenses

Surrenders

Net claims paid

Net amount provided as policy

reserve

Expenditure on policy dividends

Reinsurance premium expenses

Taxes and surcharges 24563454.82 20367278.88

Distribution and selling expenses 4410194833.32 5360351377.24

General and administrative expenses 296824781.90 295724089.56

Research and development

expenses 337441172.39 350778127.57

Financial expenses -86935899.78 -75004717.79

Including: Interest expense 31464412.78 40576529.74

Interest income 116078865.48 128780026.36

Add: Other income 13015767.02 41785392.54

Investment income (“-” for loss) 61930197.10 62436738.05

Including: Share of profits and losses of

joint ventures and associates 10145519.06 -12407533.87

Gain on derecognition of

financial assets measured at amortized cost (“-”

for loss)

Gain on exchange (“-” for loss)

Net gain on exposure hedges (“-” for loss)

Gain on changes in fair value (“-” for loss) 19374832.45 -34768367.03

Impairment loss on credit (“-” for loss) -267254.09 2073562.27

Impairment loss on assets (“-” for loss)

Gain on disposal of assets (“-” for loss) 103702.54 180389.09

3. Operating profit (“-” for loss) 1621479317.48 1470736869.47

Add: Non-operating income 1140329.45 1426343.47

Less: Non-operating expenses 13276351.01 4615650.36

4. Profit before income tax expenses (“-” for loss) 1609343295.92 1467547562.58

Less: Income tax expenses 208478502.79 202945190.16

5. Net profit (“-” for net loss) 1400864793.13 1264602372.42

5.1 Classified by continuity of operations

5.1.1 Net profit from continuing operations (“-” for net loss) 1400864793.13 1264602372.42

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

475.1.2 Net profit from discontinued operations

(“-” for net loss)

5.2 Classified by ownership of the equity

5.2.1 Net profit attributable to shareholders of

the Company (“-” for net loss) 1400246950.03 1264633578.95

5.2.2 Net profit attributable to non-controlling

interests (“-” for net loss) 617843.10 -31206.53

6. Other comprehensive income net of tax -15725349.02 9364108.68

Other comprehensive income attributable to

shareholders of the Company net of tax -15725349.02 9364108.68

6.1 Other comprehensive income that will not

be reclassified subsequently to profit or loss -7105553.20 807.00

6.1.1 Changes caused by remeasurement

of defined benefit pension schemes

6.1.2 Share of the other comprehensive

income of the investee accounted for using

equity method that will not be reclassified

subsequently to profit or loss

6.1.3 Changes in fair value of other equity

investments -7105553.20 807.00

6.1.4 Changes in the fair value of the

company's own credit risk

6.1.5 Others

6.2 Other comprehensive income that will be

reclassified subsequently to profit or loss -8619795.82 9363301.68

6.2.1 Share of the other comprehensive

income of the investee accounted for using

equity method that will be reclassified 32846.75

subsequently to profit or loss

6.2.2 Changes in fair value of other equity

investments

6.2.3 Other comprehensive income arising

from the reclassification of financial assets

6.2.4 Allowance for credit impairments in

other debt investments

6.2.5 Cash flow hedge reserve

6.2.6 Exchange differences on translation of

foreign currency financial statements -8652642.57 9363301.68

6.2.7 Others

Other comprehensive income attributable to

non-controlling interests net of tax

7. Total comprehensive income 1385139444.11 1273966481.10

Total comprehensive income attributable to

shareholders of the Company 1384521601.01 1273997687.63

Total comprehensive income attributable to

non-controlling interests 617843.10 -31206.53

8. Earnings per share:

8.1 Basic earnings per share 0.64 0.57

8.2 Diluted earnings per share 0.64 0.57

Where business combinations under common control occurred in the current period the net profit achieved

by the acquirees before the combinations was RMB 0.00 with the amount for the same period of last year

being RMB 0.00.Legal representative: Zeng Kaitian Chief Financial Officer: Ye Wei

Board Secretary: Ye Wei

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

484. Income Statement of the Company

Unit: RMB

Item H1 2025 H1 2024

1. Operating revenue 0.00 0.00

Less: Cost of sales 0.00 0.00

Taxes and surcharges 22500.00 23538.06

Distribution and selling expenses

General and administrative expenses 10040386.71 3549968.63

Research and development expenses

Financial expenses 3924444.04 5367745.74

Including: Interest expense 4122626.79 12328004.75

Interest income 560708.75 7710432.20

Add: Other income 2148111.38 2294998.75

Investments income (“-” for loss) 2429511791.54 2448220.44

Including: Share of profits and losses of

joint ventures and associates

Gain on derecognition of

financial assets measured at amortized cost (“-”

for loss)

Net gain on exposure hedges (“-” for

loss)

Gain on changes in fair value (“-” for loss) 11167932.85 13939894.49

Impairment loss on credit (“-” for loss)

Impairment loss on assets (“-” for loss)

Gain on disposal of assets (“-” for loss)

2. Operating profit (“-” for loss) 2428840505.02 9741861.25

Add: Non-operating income 158401.12 98521.32

Less: Non-operating expenses 1.80

3. Profit before income tax expenses (“-” for loss) 2428998906.14 9840380.77

Less: Income tax expenses 728066.84 1198368.27

4. Net profit (“-” for net loss) 2428270839.30 8642012.50

4.1 Net profit from continuing operations (“-”

for net loss) 2428270839.30 8642012.50

4.2 Net profit from discontinued operations

(“-” for net loss)

5. Other comprehensive income net of tax

5.1 Other comprehensive income that will not

be reclassified subsequently to profit or loss

5.1.1 Changes caused by remeasurement

of defined benefit pension schemes

5.1.2 Share of the other comprehensive

income of the investee accounted for using

equity method that will not be reclassified

subsequently to profit or loss

5.1.3 Changes in fair value of other equity

investments

5.1.4 Changes in the fair value of the

company's own credit risk

5.1.5 Others

5.2 Other comprehensive income that will be

reclassified subsequently to profit or loss

5.2.1 Share of the other comprehensive

income of the investee accounted for using

equity method that will be reclassified

subsequently to profit or loss

5.2.2 Changes in fair value of other equity

investments

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

495.2.3 Other comprehensive income arising

from the reclassification of financial assets

5.2.4 Allowance for credit impairments in

other debt investments

5.2.5 Cash flow hedge reserve

5.2.6 Exchange differences on translation

of foreign currency financial statements

5.2.7 Others

6. Total comprehensive income 2428270839.30 8642012.50

7. Earnings per share:

7.1 Basic earnings per share

7.2 Diluted earnings per share

5. Consolidated Cash Flow Statement

Unit: RMB

Item H1 2025 H1 2024

1. Cash flows from operating activities:

Cash received from the sales of goods or

rendering services 8799176336.06 9620114536.93

Net increase in customer deposits and interbank

deposits

Net increase in loans from the central bank

Net increase in loans from other financial

institutions

Premiums received on original insurance

contracts

Net proceeds from reinsurance

Net increase in deposits and investments of

policy holders

Interest handling charges and commissions

received

Net increase in loans from other banks

Net increase in proceeds from repurchase

transactions

Net proceeds from acting trading of securities

Refunds of taxes and levies 1495944.11 719485.79

Cash received relating to other operating

activities 48851788.95 139944356.80

Sub-total of cash inflows from operating activities 8849524069.12 9760778379.52

Cash paid for purchases of goods and services 1807591425.24 1702546188.13

Net increase in loans and advances to customers

Net increase in deposits in the central bank and

other banks and financial institutions

Payments for claims on original insurance

contracts

Net increase in loans to other banks

Interest handling charges and commissions paid

Policy dividends paid

Cash paid to and on behalf of employees 901658510.47 927266621.10

Payments of taxes and levies 338618589.43 398069513.84

Cash paid relating to other operating activities 4048312877.30 4603712541.46

Sub-total of cash outflows used in operating activities 7096181402.44 7631594864.53

Net cash flows from operating activities 1753342666.68 2129183514.99

2. Cash flows from investing activities:

Cash received from disposal of investments 127980980.54 43752606.12

Cash received from investment income 274026030.77 210370371.13

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

50Cash received from disposal of fixed assets

intangible assets and other long-term assets 10356.00 469762.92

Net cash received from disposal of subsidiaries

and other business units

Cash received relating to other investing

activities 9270962040.85 9639667817.18

Sub-total of cash inflows from investing activities 9672979408.16 9894260557.35

Cash paid for acquisition of fixed assets

intangible assets and other long-term assets 227815426.77 342930122.81

Cash paid to acquire investments 58252981.87 327682116.26

Net increase in pledged loans granted

Net cash paid for the acquisition of subsidiaries

and other business units 1495.90 49991.06

Cash paid relating to other investing activities 9488976494.87 11476625020.38

Sub-total of cash outflows used in investing activities 9775046399.41 12147287250.51

Net cash flows from/used in investing activities -102066991.25 -2253026693.16

3. Cash flows from financing activities:

Cash received from capital contributions

Including: Cash received from capital

contributions by non-controlling interests of

subsidiaries

Cash received from borrowings 2225668707.76 1753000000.00

Cash received relating to other financing

activities 220000000.00 873000000.00

Sub-total of cash inflows from financing activities 2445668707.76 2626000000.00

Cash repayments of borrowings 2235168707.76 1894380000.00

Cash paid for interest and dividends 1304574913.29 1316399138.66

Including: Dividends paid by subsidiaries to non-

controlling interests

Cash paid relating to other financing activities 5925305.63 107878152.66

Sub-total of cash outflows used in financing activities 3545668926.68 3318657291.32

Net cash flows from/used in financing activities -1100000218.92 -692657291.32

4. Effect of foreign exchange rate changes on cash

and cash equivalents 3382539.80 -23853609.89

5. Net increase/decrease in cash and cash

equivalents 554657996.31 -840354079.38

Add: Cash and cash equivalents at beginning of

the period 1545506260.60 2745481726.82

6. Cash and cash equivalents at end of the period 2100164256.91 1905127647.44

6. Cash Flow Statement of the Company

Unit: RMB

Item H1 2025 H1 2024

1. Cash flows from operating activities:

Cash received from the sales of goods or

rendering services

Refunds of taxes and levies 728511.99

Cash received relating to other operating

activities 1753296108.69 2098673269.47

Sub-total of cash inflows from operating activities 1754024620.68 2098673269.47

Cash paid for purchases of goods and services

Cash paid to and on behalf of employees 2856795.06 189244.00

Payments of taxes and levies 26280.57 2616846.16

Cash paid relating to other operating activities 2637861398.99 406244582.28

Sub-total of cash outflows used in operating activities 2640744474.62 409050672.44

Net cash flows from/used in operating activities -886719853.94 1689622597.03

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

512. Cash flows from investing activities:

Cash received from disposal of investments

Cash received from investment income 2440244687.41 14947619.87

Cash received from disposal of fixed assets

intangible assets and other long-term assets

Net cash received from disposal of subsidiaries

and other business units

Cash received relating to other investing activities 3715000000.00 2400000000.00

Sub-total of cash inflows from investing activities 6155244687.41 2414947619.87

Cash paid for acquisition of fixed assets

intangible assets and other long-term assets

Cash paid to acquire investments 15000000.00

Net cash paid for the acquisition of subsidiaries

and other business units

Cash paid relating to other investing activities 3645000000.00 2700000000.00

Sub-total of cash outflows used in investing activities 3660000000.00 2700000000.00

Net cash flows from/used in investing activities 2495244687.41 -285052380.13

3. Cash flows from financing activities:

Cash received from capital contributions

Cash received from borrowings 50000000.00 300000000.00

Cash received relating to other financing

activities

Sub-total of cash inflows from financing activities 50000000.00 300000000.00

Cash repayments of borrowings 400000000.00 650000000.00

Cash paid for interest and dividends 1280169889.95 1288380197.59

Cash paid relating to other financing activities 2816160.00 100704439.97

Sub-total of cash outflows used in financing activities 1682986049.95 2039084637.56

Net cash flows from/used in financing activities -1632986049.95 -1739084637.56

4. Effect of foreign exchange rate changes on cash

and cash equivalents

5. Net increase/decrease in cash and cash

equivalents -24461216.48 -334514420.66

Add: Cash and cash equivalents at beginning of

the period 45010430.49 499632019.23

6. Cash and cash equivalents at end of the period 20549214.01 165117598.57

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version

shall prevail.

527. Consolidated Statement of Changes in Shareholders’ Equity

H1 2025

Unit: RMB

H1 2025

Equity attributable to shareholders of the Company

Other equity Sp

Item instruments eci

Gen Non-

Less: Other eral controllin

Total

Share Prefe Perpe Ot Capital al Surplus Retained Oth

shareholde

capital rred tual he reserves

Treasury comprehensi risk Sub-total g

shar bond shares ve income

res reserves

erv reser

earnings ers interests rs' equity

es s rs es ves

1. Balance as at

the end of prior 22178642 267852981 4012290 666869 787836907 1292072984 95876401 130166062-119674167.70

year 81.00 6.16 96.75 940.33 1.34 4.38 .07 45.45

Add:

Adjustments for

changed

accounting

policies

Adjustments for

corrections of

previous errors

Others

2. Balance as at 22178642 267852981 4012290 666869 787836907 1292072984 95876401 130166062

beginning of year -119674167.7081.00 6.16 96.75 940.33 1.34 4.38 .07 45.45

3. Increase/ - - -

decrease in the 124335935. 30819338 109805487.period (“-” for 5626600.0 124702276. 1007044 -15725349.02 78986149.6648 .03 69

decrease) 0 77 39.97

3.1 Total

comprehensive 140024695 1384521601 138513944-15725349.02 617843.10

income 0.03 .01 4.11

3.2 Capital - - -

contribution and - 30229724

withdrawal by 5626600.0 125307604. 1007044 -40.0030229764.77 .77

shareholders 0 74 39.97

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

533.2.1 Common

shares

contribution and

withdrawal by

shareholders

3.2.2 Capital

contribution and

withdrawal by

holders of other

equity instruments

3.2.3 Share-based

payments

included in

shareholders’

equity

---

3.2.4 Others - 302297245626600.0 125307604. 1007044 -40.00

30229764.77.77

07439.97

---

3.3 Profit

distribution 127582491 1275824917 127582491

7.72.727.72

3.3.1

Appropriation to

surplus reserves

3.3.2

Appropriation to

general risk

reserves

---

3.3.3 Distribution

to shareholders 127582491 1275824917 127582491

7.72.727.72

3.3.4 Others

3.4 Internal

transfers within

shareholders’

equity

3.4.1 Capital

reserves

transferred into

capital (or share

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

54capital)

3.4.2 Surplus

reserves

transferred into

capital (or share

capital)

3.4.3 Surplus

reserves for

making up losses

3.4.4 Changes in

defined benefit

pension schemes

transferred into

retained earnings

3.4.5 Other

comprehensive

income

transferred into

retained earnings

3.4.6 Others

3.5 Special

reserves

3.5.1 Increase in

the period

3.5.2 Used in the

period

3.6 Others 605327.97 -86096.83 519231.14 -28229.84 491001.30

4. Balance as at

the end of the 22122376 255382753 3005246 666869 800270500 1299971599 12669573 131264117-135399516.72

period 81.00 9.39 56.78 940.33 6.82 4.04 9.10 33.14

H1 2024

Unit: RMB

H1 2024

Equity attributable to shareholders of the Company

Other equity Gen Non-

Item

Share instruments Capital Less: Other

Spe

cial Surplus eral

O

Retained th controllin

Total

shareholders

capital Prefer Perpe Oth reserves Treasury comprehensiv reserve riskshares e income reser s reser earnings er

Sub-total g

interests ' equityred tual

share bond ers ves ves s

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

55s s

1. Balance as at

the end of prior 2217864 282304083 30052465 666869 74292066 1270694547 10541693 12812362408-129511563.25

year 281.00 2.04 6.78 940.33 42.53 5.87 2.47 .34

Add:

Adjustments for

changed

accounting

policies

Adjustments for

corrections of

previous errors

Others

2. Balance as at 2217864 282304083 30052465 666869 74292066 1270694547 10541693 12812362408

beginning of year -129511563.25281.00 2.04 6.78 940.33 42.53 5.87 2.47 .34

3. Increase/ -

decrease in the 40875956.3 10070443 - 4575943.period (“-” for 9364108.68 11192145. -57080577.328 9.97 61656520.68 36

decrease) 77

3.1 Total

comprehensive 12646335 1273996880 1273965674.9363301.68 -31206.53

income 78.95 .63 10

3.2 Capital

contribution and 40875956.3 10070443 - 4607149.withdrawal by -55221333.708 9.97 59828483.59 89

shareholders

3.2.1 Common

shares

contribution and - -140051.00

withdrawal by 140051.00

shareholders

3.2.2 Capital

contribution and

withdrawal by

holders of other

equity instruments

3.2.3 Share-based

payments 40875956.3

included in 40875956.38 89797.88 40965754.268

shareholders’

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

56equity

-

3.2.4 Others 10070443 4657403.100704439.9 -96047036.96

9.9701

7

---

3.3 Profit

distribution 12758249 1275824917 1275824917.

17.72.7272

3.3.1

Appropriation to

surplus reserves

3.3.2

Appropriation to

general risk

reserves

---

3.3.3 Distribution

to shareholders 12758249 1275824917 1275824917.

17.72.7272

3.3.4 Others

3.4 Internal

transfers within

shareholders’ 807.00 -807.00

equity

3.4.1 Capital

reserves

transferred into

capital (or share

capital)

3.4.2 Surplus

reserves

transferred into

capital (or share

capital)

3.4.3 Surplus

reserves for

making up losses

3.4.4 Changes in

defined benefit

pension schemes

transferred into

retained earnings

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

573.4.5 Other

comprehensive

income 807.00 -807.00

transferred into

retained earnings

3.4.6 Others

3.5 Special

reserves

3.5.1 Increase in

the period

3.5.2 Used in the

period

3.6 Others

4. Balance as at

the end of the 2217864 286391678 40122909 666869 74180144 1264528895 10999287 12755281831-120147454.57

period 281.00 8.42 6.75 940.33 96.76 5.19 5.83 .02

8. Statement of Changes in Shareholders’ Equity of the Company

H1 2025

Unit: RMB

H1 2025

Other equity instruments

Item Share Preferr Perpet Capital Less: Other

Speci

Othe Treasury comprehen al Surplus Retained Othe

Total

capital ed ual reservesrs shares sive income reserv

reserves earnings rs shareholders'

shares bonds es equity

1. Balance as at the 221786 6345690695.3 401229096.7 1108932140.5 3522217783.2

end of prior year 12793475803.314281.00 2 5 0 4

Add: Adjustments

for changed

accounting policies

Adjustments

for corrections of

previous errors

Others

2. Balance as at 221786 6345690695.3 401229096.7 1108932140.5 3522217783.2

beginning of year 12793475803.314281.00 2 5 0 4

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

583. Increase/ decrease - -

in the period (“-” for 1152445921.5562660 -95077839.97 100704439.9 0.00 1152445921.58

decrease) 80.00 7

3.1 Total

comprehensive 2428270839.3 2428270839.30

income 0

3.2 Capital - -

contribution and

withdrawal by 562660 -95077839.97 100704439.9 0.00

shareholders 0.00 7

3.2.1 Common shares

contribution and

withdrawal by

shareholders

3.2.2 Capital

contribution and

withdrawal by holders

of other equity

instruments

3.2.3 Share-based

payments included in

shareholders’ equity

--

3.2.4 Others 562660 -95077839.97 100704439.9

0.007

-

3.3 Profit distribution 1275824917.7 -1275824917.72

2

3.3.1 Appropriation to

surplus reserves

-

3.3.2 Distribution to

shareholders 1275824917.7 -1275824917.72

2

3.3.3 Others

3.4 Internal transfers

within shareholders’

equity

3.4.1 Capital reserves

transferred into capital

(or share capital)

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

593.4.2 Surplus reserves

transferred into capital

(or share capital)

3.4.3 Surplus reserves

for making up losses

3.4.4 Changes in

defined benefit

pension schemes

transferred into

retained earnings

3.4.5 Other

comprehensive

income transferred into

retained earnings

3.4.6 Others

3.5 Special reserves

3.5.1 Increase in the

period

3.5.2 Used in the period

3.6 Others

4. Balance as at the 221223 6250612855.3 300524656.7 1108932140.5 4674663704.8

end of the period 13945921724.897681.00 5 8 0 2

H1 2024

Unit: RMB

H1 2024

Other equity instruments Speci

Item Share Preferr Perpet Capital Less: OtherTreasury comprehen al Surplus Retained Othe

Total

capital ed ual Othe reserves reserv reserves earnings rs

shareholders'

shares bonds rs

shares sive income es equity

1. Balance as at the 2217864 6468587957.5 300524656.7 - 1108932140.5 4846565105.0 14281424827.2

end of prior year 281.00 0 8 60000000.00 0 7 9

Add: Adjustments

for changed

accounting policies

Adjustments

for corrections of

previous errors

Others

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

602. Balance as at 2217864 6468587957.5 300524656.7 - 1108932140.5 4846565105.0 14281424827.2

beginning of year 281.00 0 8 60000000.00 0 7 9

3. Increase/ decrease -

in the period (“-” for 100704439.940965754.26 1267182905.2 -1326921590.93

decrease) 7 2

3.1 Total

comprehensive 8642012.50 8642012.50

income

3.2 Capital

contribution and 100704439.9

withdrawal by 40965754.26 -59738685.717

shareholders

3.2.1 Common shares

contribution and

withdrawal by

shareholders

3.2.2 Capital

contribution and

withdrawal by holders

of other equity

instruments

3.2.3 Share-based

payments included in 40965754.26 40965754.26

shareholders’ equity

3.2.4 Others 100704439.9 -100704439.97

7

-

3.3 Profit distribution 1275824917.7 -1275824917.72

2

3.3.1 Appropriation to

surplus reserves

-

3.3.2 Distribution to

shareholders 1275824917.7 -1275824917.72

2

3.3.3 Others

3.4 Internal transfers

within shareholders’

equity

3.4.1 Capital reserves

transferred into

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

61capital (or share

capital)

3.4.2 Surplus reserves

transferred into

capital (or share

capital)

3.4.3 Surplus reserves

for making up losses

3.4.4 Changes in

defined benefit

pension schemes

transferred into

retained earnings

3.4.5 Other

comprehensive

income transferred

into retained earnings

3.4.6 Others

3.5 Special reserves

3.5.1 Increase in the

period

3.5.2 Used in the

period

3.6 Others

4. Balance as at the 2217864 6509553711.7 401229096.7 - 1108932140.5 3579382199.8 12954503236.3

end of the period 281.00 6 5 60000000.00 0 5 6

Should there be any discrepancy between the English version and the Chinese version of this Report the Chinese version shall prevail.

62

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